n-Track STUDIO

  USER GUIDE



Foreword

Thanks for choosing n-Track Studio. We’re a small team of developers and musicians who have worked hard over the years to create a powerful, easy-to-use tool for recording, composing, and producing music. We’re proud of n-Track, and we hope it helps you bring your musical ideas to life.

If you have any feedback, suggestions, or spot a bug, please feel free to contact us — we’d love to hear from you. Enjoy making music with n-Track, and play on!

Getting Started

Introduction to n-Track Studio

For a long time, recording music was out of reach for those without access to professional recording studios and expensive gear. High costs and limited equipment has confined many musicians to the world of second-rate equipment, discouraging their ambitions of realizing their true musical potential.

Once, this was typical, but today, things are changing. Forget private recording studios, costly equipment and high invoices: with n-Track Studio, you have a complete, professional-grade recording setup right at home — easily and affordably.

n-Track Studio is a digital audio multitrack recorder – you can also think of it as the creative powerhouse behind your music. It’s built to spark your next idea!

Let’s have a look at some of n-Track Studio’s standout features.

Easy and intuitive approach

To start a new song, just record the first track (usually the rhythm track). To record an audio track click the "Record" button. Once you've finished recording the track, click the "Stop" button. Can it be any simpler?

Powerful multitrack editing features

Add and record as many tracks as you wish. Edit tracks by time-stretching, looping, trimming, moving, reversing and crossfading audio and MIDI parts. Create arrangments in minutes, and have total control on your song's parts and overall structure.

Versatile routing and mixing

Group tracks, create Aux channels for send effects, route tracks to each other, or resample MIDI internally thanks to internal recording routing. Automating mixes allows for complex, evolving arrangements.

MIDI editing and control

Write or record MIDI using the built-in editors and controllers. Write and edit MIDI notes and velocity with the Piano Roll, play on-screen Drums and Keyboard controllers, or connect external MIDI controllers.

Awesome included effects

Live input processing allows you to use n-Track Studio as a multi-effect device for your instruments. You can connect an electric guitar to your computer, for example, then use n-Track Studio's effects as virtual guitar pedals. Effects include Reverbs, Echos and Delays, Compressors and EQ, Phaser and Flanger, Guitar Amp and Cabinet simulators, the VocalTune autotuning plugin, and more.

Lots of included sounds

Navigate built-in or third party virtual instruments with ease with n-Track's instrument browser. It makes adding virtual instruments a breeze, with no interruption to creativity. Get lots of free and premium sounds installed with a click with the Add-on Manager.

Beat creation and sequencing

You can easily create drum and musical loops using the widgets on audio and MIDI files, or using step sequencing. Play in your beat with external controllers, use the n-Track Drums drum machine plugin, or use the on-screen Drums controller.

Automation

In n-Track Studio, you can automate the envelopes for the volume, pan, send and return settings. This allows you to program fade-ins and fade-outs, crossfade between tracks, boost the volume of a track when there is a solo, and so on.

Cloud storage and collaboration

n-Track Studio brings cloud storage and music collaboration inside your DAW environment. The integrated Songtree app lets you make music with others online: get another musician into your project, or contribute to a song started by others. You can also freely store unlimited mixdowns on Songtree.

Visual control on your sound

Extra features include advanced EQing and Spectrum visualization, 2d and 3d sonograms, stereo field analysers and built-in instrument tuner. Control your sound's frequency content by clearly seeing what's going on.

Step by step Tutorial

After you have successfully installed n-Track Studio, you can begin your first project with your new Digital Audio Multitrack Recorder. In this chapter, we will show you how to create a new song from scratch using just your computer, a microphone and n-Track Studio. Although the program is capable of recording two or more (depending on the audio hardware) tracks at the same time, for this tutorial we’ll assume that you’re going to record all the tracks by yourself, one at a time.

Finding initial inspiration

The process of making a song can be carried out in many different ways and following very different steps and criteria. You may already have a melody or a chord sequence in mind, or you may want to start from a beat or a simple instrumental loop and then build your song on top of that.

Although n-Track Studio will support whatever creative workflow you may prefer, it also provides some tools to quickly and effortlessly start laying down the foundations for a song. The Loop Browser, accessible by pressing the button on the toolbar, let’s you add instrumental and drum MIDI and audio loops, directly into your project. In the Loop Browser, selecting MIDI —> Quick Groove lets you add a drum track, a bass track or a bass+drums track directly into your project, ready for you to jam on or start building your song.

When you select the Quick Groove pattern you want to add from the Loop Browser, n-Track will automatically create a Step Sequencer track with the selected pattern already loaded and ready to play. You can choose from n-Track pattern presets or make your own. You can then edit the patterns, re-arrange them or create new ones.

Recording a Demo Song


Prepare your instruments, turn on your device, launch n-Track Studio, and either use the internal microphone on your device, or plug in an external one with the relevant adapter.


Before you start recording, check if the program is receiving a signal from the microphone. Talk into the microphone and see if the program’s recording level VU meters move.


Note:
If you exceed the maximum allowed recording level, the recording VU meter will show a CLIP sign, which means the recording level in that precise instant has been too high and the recorded sound will be distorted.

Since you’re recording your first track, there’s no particular need to use headphones, but you will need to use them for the following tracks to avoid feedback caused by the microphone capturing the signal coming out of the speakers.

Now that everything is set up, prepare yourself for recording and press the "Record" button on the lower n-Track toolbar. You’ll see the time indicator showing the recording time coloured in red. Complete the recording and click on the "Stop" button.

Let’s say that you were a little nervous about your first n-Track recording and the track didn’t come out right. No problem: just tap and hold the recorded waveform, then tap "Remove part" from the popup window that opens.

Then, let's assume you want to record the track again, and this time everything goes well. You listen to it by clicking on the playback button on the toolbar, and it sounds fine.

Let’s now record the second track. If you changed instruments, you’ll need to check the recording level again to be sure it’s correct. If you’re using headphones, you may also need to check if the audio being played back (i.e. the first track) is at a volume similar to that of the signal that you’re recording. This will allow you to play along with the recorded music while also hearing what you play through the headphones.

Setting up these levels properly may be a bit tricky with some soundcards: on certain soundcards, the recording level for the input source which is controlled by the slider in the recording view of the volume control/sound control panel, is not independent from the level of the input monitoring (the level in the playback view of the volume control/sound control panel). This means that you may not be able to move the mic monitor slider without altering the recording level. You can instead move the WAV out (playback) or master volume slider to match the playback volume to the volume of the microphone monitoring.

Once you’re ready, click at the point in the timeline at which you want to start recording the second track, then click the "Record" button. Record the audio for the second track, then click "Stop" when you're finished.

The most common problem at this stage is the so-called “bleeding” of the first track into the second track. If the soundcard mixer is not properly set up, the newly recorded track will re-record existing tracks, thus destroying the isolation between the tracks. To check if this is happening, just play back the tracks together and solo the second track by clicking on the S button on the track’s mixer section. If you still can hear the first track with the solo button pressed, your tracks are bleeding: see the section for instructions on how to solve this problem.

Re-Recording Portions of a Track

We’re ready for the third track: a couple of electric guitar solos, one in the middle of the song and one near the end. Record the third track as you did the other two. Let’s say that the first guitar solo goes well, but the second doesn’t come out right. Since the first solo was OK, you don’t want to re-record the whole track, but you want to overdub the second solo.

Now click on the timeline at a point some seconds before the start of the 2nd solo, then click on the "Record" button. Once finished, you’ll notice that a new part appears on the timeline, just after the first solo audio file. In fact, when the program overdubs a track, it doesn’t modify the actual audio files: it just records another WAV file with the new material and adds it in the correct place in the timeline. This is called non-destructive overdubbing, as the original audio file is left unmodified.

The new recording is placed into a new Take; both the old and the new takes will appear stacked on top of each other. You can switch between the old and the new takes simply by clicking on the waveform of the take you want the track to play.

Since we were doing this just to check what had happened, we want to restore the parts exactly as they were after the overdub. To revert the song to the previous state, perform the edit --> undo function twice.

Adding Compression

Let's assume that all went well and the tracks have been correctly recorded. Now you notice that the vocal track level is a bit too low in some places and too loud in others. More often than not, vocal tracks need a bit of compression. Use the n-Track Compressor plug-in that comes bundled with n-Track Studio to flatten out the vocal's dynamics, making the quiet parts louder and the loud sections quieter.

Software effects processing via plug-ins is one of the most powerful features of software-based multitrack recording in general and of n-Track in particular. Effects plug-ins can be added from the effects browser (choose "compressor").

Effects processing is always performed in real-time, so you can tweak the plug-in settings while listening to the result of the processing. Click on the drop-down preset list and choose a preset that is suited to the track (for example, “Soft knee compression”).

For detailed info on how to use the compressor, right-click on the plug-in’s logo and select Help from the popup menu.

Final Mix-Down, Compression, EQ and Reverb

All the tracks have now been recorded, so let’s do the final mixdown of the whole song. An almost mandatory step in the mixdown is to add compression to the whole mix by putting a Limiter plug-in on the master channel. Add the Limiter plug-in to the Master channel, then load the "Soft Limiter" preset and adjust the "Threshold," "Attack" and "Release" controls until your track sounds solid but not distorted.

A bit of EQ is also typically a good idea: add the Dynamic EQ plug-in to the Master channel, then click and drag its equalization points to shape the sound of the track.

Add a reverb effect to the vocal track; if you want to use the same reverb on both the lead vocal track and the back-up vocals, put the reverb on the 2nd aux channel, then send both the lead vocal and the back-up vocal track to the 2nd aux channel. In this way, the reverb plug-in will process a single signal made up of the two tracks. This will use much fewer system resources (e.g. CPU power) than putting a separate reverb on each track, and will also make the two vocal tracks blend together better.

Programming Volume Envelopes

The next step in mixing is to refine the volume of the tracks during the evolution of the song. The volumes of the tracks don’t need to be constant in n-Track Studio - you can draw their envelopes to adjust volumes at different points thoroughout the song.

Click on the pan icon in the lower toolbar, then 'Envelope Edit' mode.

You can now select which envelope to draw by choosing it from the Envelope options panel on the track left panel



Now you can design all of the track’s volume, pan and automation envelopes by clicking and dragging the envelope points.



Fading out the Song

We’re now ready for the final fadeout. Ensure that the Master channel shows on the timeline by selecting it to be visible.



Once again, let's enable automation and, on the Master track, select the region where you want the fade to take place (typically the last few seconds of the song), Tap to add a starting point note, then tap again to add an end point for the fade out, and drag down.

Mixing Down to a Single Audio File

Now that everything sounds good, the last step is to mix down all the tracks to a single audio file. Select the "Export" icon in the lower toolbar, then "Export Song". Note that "Share to Songtree" uploads your track to our community of musicians - called Songtree - where you can get feedback and get remixes, find musical collaborations for your work. Click "Export Song" to set the audio encoding options. Selecting "Wav" and either "16 bit" or "24 bit", are industry standards. You can also choose to Export the whole song, a track selection or a chosen loop interval

Click the "Save" button to save the mixdown. The mixdown process usually takes quite a bit less time than the actual duration of the song. If you want to hear how the mixdown audio file sounds, save your project (you should do this every time you make any important changes), then open a new project. Import the mixed-down audio file using the Import audio file menu command. Listen to the track to hear how your mixdown sounds.

A tour of n-Track Studio

The start menu

At the first opening, n-Track shows the Start your song menu. Here you can choose among different templates that let you start your song quickly and easily.

start your song menu

The menu lets you choose between 6 ways of getting started:

  • Record audio: adds a blank armed audio track to your project to start easily recording your first take
  • Create a beat: opens the step-sequencer midi controller, with which you can create beats and grooves in an easily way
  • Instrument: Let’s you choose among different virtual instruments via the instrument browser
  • Use Loops: you can choose from various royalty-free audio and MIDI loops to get spark new ideas. You can filter and choose different genres and styles, as well as download more sample packs
  • Import audio file open an audio file from your device
  • Play drums opens the screen drum controller for you to play and record rhythms and beats.

To start your song from scratch, without using a template, just close the menu.

The Transport bar

The transport toolbar contains the transport control to navigate the song, play, start recording and using the playback loop function.

transport bar
Record
Starts recording on the currently armed track(s).
Play
Starts playback.
Rewind
Sets the timeline cursor to zero. During play, restars playback from the project's start.
Loop timeline selection
If active, loops playback of the timeline selection. To using it you need to highlight a part by drawing with your fingers on the timeline axis, activate the loop functions and tap the play button to listen to the highlighted timeline selection. For more info about how using the loop timeline axis, please see our video tutorials.

The main Toolbar

The main toolbar is a scrollable area that contains the most important functions of n-Track Studio. This is your control panel. Here you’ll find all you need to compose your songs.

main toolbar
Song Browser
To save and organise your projects, or open exising ones go to the Song Browser. You can also access the settings menu from here.
Share
Opens a menu with the following options:
  • Share online: Uploads your song into the Songtree music collaboration community

  • Share as Mp3: Exports the final results, ready to be played anywhere

  • Share as multitrack project: Backup or continue working with n-Track on other platforms (iOS, Windows, Mac)

Draw envelopes menu
Shows a menu where you can create and edit automations, scroll parts and enable flexible time
Redo
Re-performs the last action you cancelled via undo.
Undo
Undoes the last action you made.
Loop Browser
Add royalty-free audio and MIDI loops to spark your next song idea. Filter styles, instruments – and download more sample packs.
Mixer
View or hide the mixer, where you can control levels, pan, effects and routing of each track in your project.

Track bar

The track bar contains the control commands of a specific track, like mute, solo, arm button, monitor live input button, pan, channel output, and channel insert effect panel.

track bar
Mute track
Silence the track.
Solo track
Mutes all other tracks.
Arm Button
Lets you choose the track's input and enables/disables it for recording.
Live Echo Button
Lets you listen to the incoming signal through the selected output destination. Note: make sure you have headphones or your output volume is sufficiently low to avoid feedback.
Track volume level
Sets the track's level. This is the same as moving the track's mixer slider.
Track Pan slider
Sets the channel’s pan position (L/R positioning in the stereo field).
Channel output
Sets the channel’s output. Can be the master channel, an Aux or group channel or another track.
Channel insert effect panel
Displays the active insert effects for the selected channel. To add an effect simpy tap on it to open the effect browser.

The Time Status window

The time status window displays the project’s current time. Tap on it to choose the time display format and switch from 30fps to M:B:T


time status window

Editing widgets and the Edit menu

In n-Track Studio you'll find two ways of accessing editing controls:

1. Waveform editing widgets
2. the Edit menu

1. Waveform editing widgets

You can edit a part via the waveform editing widgets.

Drag part
Tap and drag the top stripe on a part to move in up and down the timeline.
Part gain
Tap and drag vertically to set the part’s gain level.
Apply fade in/out
Tap and drag to fade in or out the part’s volume.
Trim part
Dragging will shorten or lengthen the audio or midi part. Lengthening the part to more than it’s full size will loop the part.
Loop part
Drag to loop the part.

2. The Edit menu

To open the edit menu, long-press on the wavesform of a part

Copy selection
Copy the part.
Cut selection
Cuts the part and copies it.
Cut and slide left
If a selection is made on an audio part, it will cut what's inside the selection and move to the left what's on the right of the selection.
Paste
Pastes a part.
Splice
Split the part using the time axis bar or slice the current selection into a new part.
Inverse playback
Plays in reverse.
Split stereo track
Splits into two separated mono tracks for each stereo channel.
Properties
Opens the part properties and the transpose part tool.
Remove track
Deletes the track.
Process
Use AI MixSplit, bounce to a single wave file or consolidate into a single part.
Remove part
Deletes the single part.
Lock part offset and size
Locks the part offset and the size.
Un-Group Parts
Separates grouped parts so they can be moved freely
Mute part
Mutes a single part.
Open in
Lets you send the selected part to other devices or apps.
Clone tracks
Duplicates the track exactly.
Minimize/Restore track
Minimizes or restore the channel height, or expands it back to its previous height.

The Grid

The grid icon shows or hides the grid. By enabling the grid you'll be able to choose among different grid parameters (Measure, Beat, Eight, Sixteenth, 32nd, 64nd, 128th).


Enable snap to grid: If this option is checked, the selection and the parts offsets (when dragging with your finger) will snap to the nearest grid line.


Selecting tracks to view

In some cases, showing or hiding different kinds of tracks could be useful. You can set which track type will be visible or hidden on the timeline by tapping the select tracks to view icon

  • Show Groups: show tracks you grouped
  • Show Instruments: show Instruments tracks added to your project
  • Show Aux Channels: show Aux tracks added to your project
  • Show Master Channels: show the master channel of the project

Recording basics

Recording your first audio track: Add, Arm, Record

Let’s say we want to record an audio track. First of all, what we need to do is tap the add a blank track icon then choose “add an audio track” to add a new, blank audio track.

Before starting to record, we need to check the audio track is “armed”. This means it has an input channel assigned and is enabled for recording.

To arm a track, tap on the arm icon . Here you can choose the input channel from which n-Track should record sound.

If the project is blank, you can automatically start recording by pressing the record button on the transport bar. This action adds a blank armed audio track and starts recording from your built-in microphone.

Note

n-Track will normally record from the device builtin microphone, from the headset mic (if a headset is connected) or from an external mic.

At this point, simply pick up your instrument and push the record button to start recording your first audio track.

To stop the recording, simply tap the record button again.

Now tap the rewind button or move the yellow timeline cursor to the position you want to start playback and push the play button to listen your creation.

If you want to focus on a section, and listen to a single part of your take repeatedly, then you need to use the Loop timeline selection. To use it, you need to highlight an area by drawing with your fingers on the timeline axis, activate the loop function and tap the play button. n-Track will now restart playback from the beginning of our selection as soon as the cursor reaches its end.

Reading the manual is too boring?

Watch a Video tutorial on how to record your first audio track.


Mic input level

If when you record an audio track you notice that the recording level is too low, you can try adjusting the mic input level. You can notice that the recording level is low by looking at the recorded track's level meter, or by looking at the recorded waveform. The more the waveform resembles a flat line the lower the recording level. Unfortunately Android doesn't currently allow setting the mic recording volume. There are a few recording presets available that depending on the device may change the mic recording level (while also possibly changing other processing options on the mic signal such as equalization and limiting). Try switching between the available options for the Mic/input level preset setting in the Settings box.

Recording latency settings

On Android when you overdub tracks n-Track needs to perform what is called latency compensation. This is needed because of the way the audio flows through the Android operating system. Audio buffering (i.e. the length of the blocks of audio data that are passed between the app and the hardware audio device) is not totally under the control of the app that is doing the recording, so the app doesn't know exactly how to align the recording relative to the existing tracks.
To overcome this issue n-Track includes a latency calibration mechanism. The app will prompt you to calibrate the latency when you first try to record.
You can always repeat the latency calibration by selecting the latency calibration button in the Settings box.
When you perform the latency calibration make sure you are in a quiet room, you disconnect any headphones and external USB audio devices or adapters, and that you turn the volume of the device all the way up. The app will emit a short burst of sound while recording the mic input, and will then try to align the original with the recorded burst.

If the latency calibration fails one possible reason may be that the mic input level is too low.


If for some reason the latency calibration still fails, you can try a manual procedure to adjust the latency manually

Sometimes you may need to adjust the sync of a recorded track manually

Recording latency is related but not the same thing as input to output latency.

Bluetooth headsets or speakers add a considerable amount of latency. While it works great for listening to music, using Bluetooth for multitrack audio recording or for playing live instruments is not recommended because of the added latency. Use a wired headphones when available - wired headphones do not add any latency.

Audio latency varies considerably between devices. We collect anonimous statistics from the Latency Calibration inside the app in the Android Latency Top Chart

Some effect plugins such as Convolverb, Pitch Shift, Denoiser and Compressor/Limiter/Noise Gate (with lookahead enabled) add a significant audio latency, and are consequently recommended to be used on a song only when you don't plan to record new tracks or play live. When a plugin has latency, to keep the other tracks in sync n-Track effectively adds latency to all the other tracks, which works perfectly for playback, but when recording the latency makes keeping the sync between the recorded and existing tracks more difficult, and also makes it difficult playing live synthesized instruments (i.e. keyboards and drums). Bypassing or removing the plugins that adds latency will remove the latency from the whole song.

Input to output latency

When you use instrument plugins (such as the sampled instrument sounds built into n-Track such as Piano, Drums etc.) or when you monitor with headphones the audio coming into the mic, you may hear a short delay between the time when you press a key on the on-screen keyboard or drum pad and when you hear the sound. This is caused by the fact that audio moves between the app, the operating system and the hardware audio device in chunks of data called audio buffers. The smaller the audio buffers and the lower their number the smaller will the delay be. You can adjust the size and number of audio buffers in Settings. If you decrease too much the size and/or number of buffers you may notice clicking sounds during playback or live monitoring. This happens when the buffers are so small that the device can't keep up and some short bursts of silence (dropouts) interrupt the audio. You should try to use the minimum possible buffering that doesn't generate clicks.

Not all Android devices and versions of Android allow for the same latency performance. n-Track will say whether the device is capable of low latency performance in the settings box. When the device supports "pro" or "semi-pro" latency performance you may check the Enable low-latency audio option that sets the device's preferred buffer size that triggers the device's lowest possible latency.
On Android 8.1 or later you can select the AAudio audio device drivers for audio input and output. These new device drivers are more modern that OpenSLES (supported since the beginning of Android) and should allow for slightly better latency performance.

The lower input to output latency you can set the less problems with recording latency you'll have.

If you want to minimize the input to output latency, try our recommended configuration.

Input to output latency can be made very small when using compatible external USB audio devices.

How to record a track over another one (overdub)

Let’s say we want to record something over the first track. All we need is to add a new blank audio track and arm it, then we can start recording.

So, again, tap the Add a blank track icon and choose "Add an audio track”.

If the track is not armed, tap over the arm button and select the right input channel.

Since you want to record a second track over the first audio track, you need to be able to hear the first and the second track together during recording, but you want only the second track to be recorded, so make sure the first track is unarmed.

To listen to what you’re recording as you play it, you can tap the Monitor live input button , which will let you listen to the incoming signal through the selected output destination. Make sure you plug in your headphones and then push the “Monitor live input” button to start listening to the incoming signal. You can now record as you hear what your mike is capturing.


Importing a base track to record over

Let’s say you want to upload a base track, backing track or instrumental, and then record your voice or instrument over it.

All you need to do is tap the add track icon and select “Import audio file”, then select the file you want to import into n-Track.

n-Track will create a new audio track with the imported audio file, so we can now record over it. To record something over the imported track, just add and arm a second audio track, then start recording.

n-Track can import audio files with one of the following formats:

  • mp3
  • m4a
  • mid
  • wav
  • aif
  • flac
  • opus

Adding effects and editing audio parts

If we’re satisfied with our performance, but we want to enhance or get creative with the sound, we can add an effect.

Let’s say we want to add a reverb to a vocal recording. Just use your fingers to zoom into the time-axis view, until you see the add effect panel.

add an effect

Click on “ADD EFX" and choose among the integrated effects available in n-Track Studio.

select effects

The Grid and the Metronome

It’s common to record songs by following a click track or metronome, and then use the grid to align our recordings to the song’s tempo.

You can select the bpm of your song by tapping the Metronome icon and selecting the bpm you need.

metronome view

To activate the metronome, switch it on. You’ll now hear the metronome both during playback and recording.

To turn it off, just open the metronome and switch it back off.

You can adjust the sound of the metronome from the 'SOUND' box, and it's volume from the slider. There is also the option to adjust the beats and division (for example if you need to record outside of 4/4).

The grid function can be useful during editing, and in general when you need a reliable tempo reference while working on your song. You can enable the grid by tapping on the “grid icon” .

You can set the grid time resolution by tapping the grid settings window (see the picture below).

grid settings

As you can see there’s also a "Enable snap to grid" checkbox. If this is enabled, when we move audio and MIDI regions their start position will be quantized to the closest grid value.

This can be useful if we’re creating more electronic or loop based music. If you uncheck this box, but leave the grid on, then you’ll be free to move regions in any point of the timeline, and still use the grid as a useful tempo reference.


Using virtual instruments

Adding virtual instruments

To add a new virtual instrument, just push the “Add a blank track” button and select “Add an instrument”. This will create a MIDI track and an Instrument track automatically assigned to the MIDI track created.

MIDI tracks will contain the sequence of MIDI notes, as well as other MIDI parameters, such as velocity. Instrument channels, instead, are where the actual audio from the MIDI notes is generated. Multiple MIDI tracks can send their output to a single instrument channel.

The creation of a MIDI track will open up the instrument browser, that lets you choose the virtual instrument you want to control via MIDI.

grid settings

To change the MIDI track instrument, simply tap the track’s output slot.

grid settings

To immediately control our virtual instrument, tap the keyboard icon and start playing it with your fingers, or open the piano roll by tapping the icon. and start writing midi notes via the piano roll's tools.


The Instrument browser

The instrument browser lets you choose the instrument you want to play via MIDI. It will popup when creating instrument tracks, or when you tap on a MIDI track’s output slot, so you can easily choose a new instrument or switch the sound on an already created instrument track.

instrument browser

The browser is organized in three sections:

  • External instruments: Here you’ll find all supported third-party virtual instrument plugins available on your system.
  • n-Track instruments: In this section, you’ll find a list of n-Track’s built-in instruments. Instruments and patches which show the download icon require an additional download, which you can launch via the Add-on manager.
  • MIDI outputs: shows the available hardware MIDI outputs, as well as already created instrument channels which you can send MIDI to, allowing you to route a new MIDI track to an instrument you already created.

When you select an instrument from the instrument browser, n-Track will create a new instrument channel with the instrument loaded up, and assign it to a MIDI track.

If this is the first time you open the instrument browser, you may need to download additional instrument packs in order to have more choice than the few built-in sounds. Selecting the sound will bring up the Add-on manager, where we can download content.


The Add-on Manager

The Add-on manager lets you download free and premium instruments, sounds and drumkits available for use in n-Track.

add-on manager

Here you can download free and premium instruments, sounds and drumkits available for use in n-Track, which will be automatically once downloaded.

To download a sound, just tap on “Get". The sounds will then be downloaded and automatically installed. Once installed, you'll be able to play and record the instrument, and load it directly from the instrument browser.


Loading custom SoundFonts (.sf2)

Besides using the sounds that come with n-Track, you can also use third party sf2 files.
To add a soundfont file:
  • Select Add new instrument channel
  • Scroll down the left column and select Add custom soundfont
  • Browse to the location of the sf2 file (you may have to press the up arrow a few times to get to the root of the device storage)
  • Once you've selected the sf2 file, if it contains more than one sound, you will need to use the Program and Channel setting in the track properties view to switch between the available sounds. Channel is typically set to 1 for melodic instruments and 10 for percussive sounds.

Saving and Exporting

Saving projects

Saving a project means your project and all of its settings will be saved in a format you can open exclusively in n-Track (the .sng format).

A project will save automatically when you tap the Song Browser icon . You can then re-open your project at any time by selecting the song from the Song Browser.

Note

If you want to save all the project’s settings and all of the project’s files and assets, you can choose to save the project as a “compressed Song” (sgw) file. Saving all project assets together with the project would allow you, for instance, to open the project with all of its audio tracks in a different device running n-Track Studio.


Exporting songs

Exporting, or ‘mixing down’ a track means that all the tracks of your project will be bounced down to a single audio file, in the format you specify, like mp3, wav, and so on.

Once mixed down, your song will be playable anywhere, but please note that exporting track, as well as other features, are limited in the free version. To export songs, you need to either pay for an n-Track subscription, or activate the full version, both of which you can do directly from the app.
The free version allows exporting the song but adds a short audio add at the beginning of the exported track.

Although the free version limits exporting to audio files, you can freely upload the track without audio ads to Songtree, the free music collaboration platform, and then share it via a link.

To export your track, tap the "share" icon and choose Mp3 or Wav as the same format, then press “Ok”. If you selected Mp3 the app will also ask you to set the tradeoff between audio quality and file size (i.e. bit rate).


Make music with other musicians with Songtree

What is Songtree?

Songtree is a free online service that allows to collaborate with other musicians in building songs online. Songtree is developed by the same team behind n-Track.

When someone uploads a song to Songtree, it becomes available for others to contribute to and build upon. Each contribution added by users creates a new version of the song, while the original song remains un-affected. As more people add their contribution, a 'tree' of songs starts to take shape, with each contribution branching out from the original song.

Songtree is available as free web, iOS and Android apps. The apps allow you to record your performances directly from your device, as well as letting you interact with other musicians via comments, likes, invites etc.

Songtree is fully integrated inside n-Track Studio, so that you can overdub other Songtree users songs without leaving n-Track.

Musical Collaboration inside n-Track Studio

If your computer is connected to the internet, you can upload, download, share and interact with musicians from all over the world directly from n-Track Studio.

Say you need an extra musician to play on your song and you just don't know or can't find any, you can upload your song to Songtree directly from your n-Track project, and find one online!

At the same time, there may be many other musicians out there that may need your contribution to their music. Search for songs by genre or instrument, find the ones you like the most and add your part using all the tools available whithin n-Track Studio. If you'll add positive contributions that others will love, you'll quickly build new fans, and your reputation and status whithin the Songtree community will grow rapidly.

For more information about Songtree, visit www.songtr.ee, read the Songtree FAQ, or check out some recent songs created collaboratively by Songtree users.

To start using Songtree whithin n-Track Studio, simply click on the button on the main toolbar.

Exploring the Songtree Community

When you launch Songtree, you'll see a list of songs uploaded by users. You can play and explore the latest or top-rated ones, follow and connect with the artists that created them or take full advantage of Songtree's social features, such as likes, shares and comments.

By clicking on a song, you can view the song's tree, made up of all the contributions linked to the song in question. You can easily see which artists took part in a particular song, see how the collaboration process evolved, and decide at what point of the tree you wish to add your own contribution.

Next to each song you'll find the button, which lets you import the song to n-Track for overdubbing.

Uploading a song to Songtree

To upload a song to Songtree from n-Track Studio, open Songtree by clicking on the button, and then click the Upload button on the Songtree interface. You will be asked to provide a name for the song, as well as other information about it, such as its genre, tempo or key. Once you fill up the upload form and press Upload, your song will be available on Songtree. To see all of your Songtree uploads, simply click on the my Songs button.

Note:
When you upload a song, n-Track will first mixdown the project you are working on and then upload it to Songtree as a single file.

Overdubbing a Song on Songtree

Once you found a song you wish to overdub, simply click on the button. n-Track will create a new track for you on which the song will be placed.

You can now start adding your contribution to the song using all of n-Track's features. Once you're done, and you wish to upload the song back to Songtree, simply hit the Upload button. Songtree will automatically detect which track you are recording over, and add your contribution to the song's tree automatically once upload is complete.

You can edit the imported song as you work with it, buf if you delete it entirely n-Track will remove the track altogether.

Follow Your Songs as they Grow

Songtree will notify you when others overdub, like or comment on one of your songs, as well as when another artists is following you, or when you receive an invitation to overdub a song. You can invite any Songtree user to overdub a song, whether created by you or not. So if you know the perfect musician for contributing to a song, you may invite them even if the song is not yours.

The fun thing about Songtree is to see how a musical idea can take many different directions depending on the artists' choices.

Working with Audio

In previous chapters, we saw how to add and arm an audio track, how to record instruments or vocals, and how to upload a base track, or backing track, and record over it. We also talked about editing parts and adding effects. In the following sections we’ll give you some tips to obtain a better sound from your recordings because in fact, although we’re working on a mobile app, all we need is minimal extra hardware and a little extra knowledge to make our recordings sound clear and professional.

Connecting your external sound card

n-Track Studio supports external USB audio devices. n-Track can accesses USB audio devices directly using its own custom USB driver, or can use Android standard USB driver. While the Android USB audio driver is getting better with newer versions of Android, the n-Track driver bypasses the Android audio system so it typically allows for lower latency. The custom n-Track USB audio driver may however not work on all Android devices + USB devices combinations.

See below for a list of the devices we've tested.

As far as specific models go, you can choose among many different solutions in many different price ranges to fit your specific budget and needs.

To connect your external sound card, just plug it to your device using the interface’s connector cable.

Once plugged in, n-Track will detect your device automatically. You’re now ready to record. Just make sure that the recording input is set to the soundcard input you wish to record. You can do this via the arm button, as we saw in previous lessons.

Enabling USB Audio

Launch n-Track, then connect the USB audio device to the Android device.

A prompt should appear asking if you want to use the Android or the n-Track USB driver.

If the USB device isn't recognized or the audio doesn't work correctly please see this USB troubleshooting guide

Connecting the USB device

If the USB device has an USB-C connector you'll only need an USB-C to USB-C cable. If the USB device has the classic USB-A connector you'll need a cable with a microUSB or USB-C male connector and a female regular USB connector.

Some USB devices work well with the Android device power. Some other devices need more power and can only work when connected using either a powered USB hub or a splitter cable.

The splitter cable is very inexpensive and can be easily found for example on Amazon or Ebay, searching for "OTG splitter".

Another option is to use a powered USB HUB.

Using multichannel audio devices

When using multichannel USB audio devices you can record as many audio channels as the audio device allows.

After connecting a multichannel USB device n-Track will by default start using only 2 inputs and 2 outputs. To use more channels change the Max Inputs and Max Outputs settings in the Audio Settings box.

Note that not all devices might be able to handle many input and/or output channels. The more channels you enable the more workload the device must handle. If when you increase the number of channels you hear that the audio starts clicking try to increase the buffering settings in the Audio settings box. See the USB compatibility chart below with notes on recommended buffering settings for specific audio devices.

24 bit recording

n-Track automatically detects wether the audio device in use has 24 bit recording capabilities. If that's the case the recorded audio files that n-Track generate will use the 24 bit audio format.

24 bit recording currently works only on external USB audio devices, the Android built-in audio device is 16 bits only.

Using an analog adapter cable

A cable such as the one in the picture below is very inexpensive. Simply connect the male connector to the Android device and a mic to one female connector and a set of headphones to the other.

Recording sources

Many modern Android devices have good quality mics, so if you plan to only record vocals or acoustic instruments, one simple option is to just use the Android device builtin mic. To do that you just have to connect a standard set of headphones (the ones you use to listen to music, not the ones you use to talk on the phone) and n-Track will automatically recording from the device built-in mic while sending audio to the headphones. If you instead connect a phone headset the app will record from the headset mic, which may not always be what you want as the quality of that mic may not be very good.

If you want to record electric instruments or want to use an external high quality microphone, you have two options:

  • Use an adapter cable to connect a mic or instrument

    This is the cheapest option and can be useful to record instruments (electric guitar, keyboards etc.). You may get good results connecting an external microphone but you won't be able to connect an high quality condenser mic which requires a phantom power source. Another adapter would be required for that. Disadvantages of using this approach include: you are still using the Android device builtin mic preamplifier, which is designed for voice calls and may not produce great sounding vocal tracks, and may not be compatible with all mics (depending on the mic impedence); you're still using Android software audio stack, which depending on the version of Android adds a more or less noticeable audio latency.
  • Connect an USB audio device

    This is the approach that guarantees the best possible audio quality and lowest latency. The audio quality will be of course dependent on the USB audio device you use, but there are cheap audio devices on the market that guarantee quite good audio recording quality. An advantage of this method is that when using external USB audio devices n-Track bypasses Android software audio stack and talks directly to the USB audio device using our custom USB audio driver. This allows working with very small audio latency. The main drawback of this approach is that not all USB audio devices and Android devices combinations are supported by n-Track, so we advise to test the USB device first or purchase a device that you can return if not compatible.

Routing tracks

In some scenarios, you may wish to control a track’s routing options, meaning the input and especially the output destination of the track’s signal. This may be useful when, for instance, you want to group various tracks together to control their overall level or eq. Or, you may wish to record the output of various tracks into a new audio track, or perhaps send the signal from various tracks to an effect.

You can control each track’s input/o utput settings via the mixer. This is where you can decide to route a track to another. For example, apply a send effect. Send effects, as opposed to insert effects - which affect the entirety of the track’s signal - allow you, for instance, to have a single reverb effect and send different amounts of your tracks to it.

For example, let’s apply a reverb to an audio track, first as an insert effect, then as a send effect.

To apply a reverb as an insert effect, all you need to do is pick the effect from the track’s effects panel. This will let you choose an effect to apply, which will affect the entire signal (or better, the amount set by the dry and wet parameters) before passing it to the output.

You can also add effects using sends. A send allows you to send a track’s signal to an auxiliary track, which will be the host of the insert effect. This allows you to send different tracks to the same effect in different amounts, controlled by the send amount knob.

To add a send effect, open the mixer. Then tap the add effect button or tap this little window and choose "add new send".


As you can see, a new Aux track was automatically added to your project. Now all we need to do is add an effect on Auxiliary track. To do this, just tap the "add effect" panel of the Aux track and choose an effect. We’ll give the reverb 100% wet and 0% dry signal, since the dry component will be coming from our original track, and the auxiliary track will only provide the signal with the effect applied.

We can now control the reverb amount using track one’s send knob.


Mixing a song

When you mix a song, you’re usually looking to make every element in your song be heard clearly and fit well with the other elements, both as far as level and frequency content are concerned.

You can control each track’s level via the mixer sliders. For instance, if our bass is too quiet compared to the drums and guitars we could bring up it’s level.


Another thing to consider is the frequency content of the elements in the mix. Although this depends on the genre of music we're working on, on our artistic intentions, our taste and so on, it’s generally considered a good practice to make sure that various sounds in your mix don’t clutter a particular frequency band. For instance, we want the main bass frequencies in our song to come from the bass guitar, rather than the guitar


First of all open the mixer view and tap the EQ icon of the channel we want to modify, then start modify frequencies. We might then choose to apply a high pass filter to the guitar to carve out room for the bass frequencies to stand out without interference from other low-end frequencies coming from the guitar, resulting in a clearer mix, in which we can actually hear all the individual elements more clearly.

Working with MIDI

Playing MIDI Instruments

Once you’ve added a new blank midi track and selected an instrument from the instrument browser, then you need to play it. n-Track lest you do this in various differents ways.

One way is using the built-in virtual keyboard, that you can play immediately, via touch gestures on your device. To open the virtual keyboard, just tap the “keyboard” icon on the track bar and start playing.

piano-roll

The screen keyboard presents different controllers in order to simulate an actual real keyboard:

Keyboard scrolling icon
Lets you scroll the keyboard octaves..
Sustain
Tap this icon while playing notes to sustain them.
Sustain lock
Locks the sustain virtual pedal.
Hold notes
Holds notes during play.
Hold last notes
Holds the last note played.

Using the screen drum controller

Another built-in controller is the drumkit controller.

Some drum or percussive virtual instruments loaded from the instrument browser will call up this kind of controller, more appropriate for playing these kind of sounds.

screen drum acoustic

To open the drum controller, simply tap the “drums icon” . You can now play the kit’s elements by using your fingers. You should notice that in this "acoustic" view, some kit elements trigger different sounds depending on the area you hit.

There is also a more "electronic" layout, which features drum ‘pads’, similar to those you would find on a hardware controller or drum machine.

screen drum pad

To change the instrument we’re controlling, simply tap the instrument name on the top center of the screen.


Step Sequencer

A great tool to write midi sequences or create rhythms is the step sequencer. The step sequencer lets you compose rhythms and songs using smaller pieces - called patterns - as the building blocks for more complex scores.

To open the step sequencer, click “add blank track” , and then “add step sequencer track”.

screen drum pad

We can see the step seq in full screen by clicking this icon Now, write your sequence, and then hit play. We can add or remove steps from our sequence with the "add step" button or "delete step" button .

Select the destination instrument

Now lets enable the pattern view by tapping this icon

Each step sequencer track can operate in one of two modes:

  • In freerun mode the currently displayed pattern will be played indefinitely in loop. This mode is useful for testing ideas, practicing, jamming and live performing.
  • In playlist mode you can assemble a customized sequence of patterns. This is especially useful for composing songs with different sections (eg: verses, choruses, fills).

You can switch between the two modes at any moment, using the mode selector.



Creating a free-running pattern

While in freerun mode, create a new pattern in the pattern roster, tapping on the add button

The pattern roster contains all the available patterns for the track, you can think of it as a toolbox filled with rhythms ready to be used.

After creating several patterns in the roster, you can switch among them clicking on the desired one. If the song is playing, you will immediately hear the new pattern right after selecting it.


Adding notes to a pattern

To add notes to the currently selected pattern, tap on a cell in the pattern’s note grid. The cell will light up and the corresponding note will play when the progress cursor crosses it.


The note for the cell’s row is indicated in the note list, on the left side of the grid.
Tap on the note’s button and drag vertically to modify its velocity. The button’s light will dim reflecting the velocity level.


Creating a playlist

Switch to playlist mode: from now on, patterns in the roster will not be played when you create or select one of them. Only patterns added to the playlist will play in sequence.


To add a pattern to the playlist, click on the button while the desired pattern is selected, or drag the desired pattern from the roster to the playlist.


You can arrange the patterns’ ordering in the playlist at any moment, dragging them where desired.


When playback is activated, the playlist will be reproduced, following the main song time position.

To remove a pattern from the playlist, select it and click the button. The removed pattern will still be available in the roster for reuse.

Setup pattern properties

The main settings display shows the most important properties of the selected pattern

    Pattern

    Shows the pattern’s name. Click on the name to modify it.

    Steps

    Shows the number of time steps for the selected pattern. Click on the arrows to change it.

    Step Length

    Indicates the time distance between each step, and the base duration of each step (the duration can be modified for each step independently, see [Notes duration]. The length is expressed in musical notation.

    Track

    Indicates the track you are working on. Click to select a different track.

    Bpm

    Indicates the play speed in BPM. This is a global setting (not specific to the pattern), mirroring the one in the main toolbar.
Tip

A pattern with 16 steps of 1/8 duration each will last the same as a 32-step pattern with 1/16 long steps. If you want more control on the position in times of the notes, try selecting a smaller step length.


Permanently deleting a pattern

To permanently delete a pattern, click on the button while the pattern is selected. When a pattern is removed from the roster, it will be permanently removed from the playlist as well, if present there.

Cloning a pattern

Clicking on the button, the currently selected pattern is copied and a new identical pattern is added to the roster. This is useful to start working on a new pattern that is a variation of a previous one. The modifications performed on the new pattern will not affect the original one.

Notes duration

By default, each note has the same length as the time separation between note-on events.

If you need a note to be played for a longer or shorter time, modify the duration value in the note duration row.


Tip

Making a note longer than the step length easily allows for overlapping notes arpeggios.


A few things to keep in mind:

  • The duration of the note is proportional to the step length
  • The selected duration will affect all the cells belonging to the same column
  • lengthening or shortening a step will not affect the position in time of the following step

Customizing notes list

Each pattern’s note grid can have a customized number of rows, each one representing a pitch value. To add or remove rows from the pitch list, click on the buttons.

You can transpose the note list - and thus the pattern - clicking on the buttons, and you can even set a custom note for each row, clicking on the button and selecting the note from the resulting menu.

From the same menu you can select one of the alternate namings available for the note list.


You can also load specific scales in the midi list, to ease the composition process. Just click on the scale button, and select a major, minor or other type of scale in the desired key from the menu. Click on Advanced to fully control all aspects of the scale generation.


Pattern color

To change the color of a pattern, right-click on it in the roster and select the desired color from the Color sub-menu.

Using the Piano-roll

You can also use the piano-roll to write your MIDI parts. The Piano Roll shows the MIDI events occurring in the track. The most common events are notes, but other types of events (controller commands, pitch bends, etc.) can be displayed and edited in the same way as notes.

To open the piano roll just double tap on an instrument part.

piano-roll

To write MIDI parts tap to add a note, and adjust length with your finger. When a note is highlighted, you can copy, cut and paste using the editing widgets.

Double tap to remove a note or, if the playhead cursor is midway through a MIDI note, double click to slice the note. Long tap (away from a note) and drag to select multiple notes. Long press on a MIDI note to open the edit menu, where you can Quantize according to the grid.

A key part of composing MIDI, and in fact useful to make your sounds less mechanical and more human, is to edit the note velocities, which represent the intensity with which the notes were pressed.

To edit velocities, you can use the area below the MIDI notes editor and draw the velocity curve you’re looking for.

You can also choose to draw Pitch bend curves or curves for other controller parameters, such as the mod wheel.

If your project has more than one MIDI track, then you’ll see the other tracks in this area of the piano roll. Here you can easily switch to a different track or decide to show and control more tracks in this same piano roll window.


Connecting an external midi keyboard

If you prefer the feel of an actual keyboard, you might prefer to play an external MIDI controller.

If you’re using a more common USB connection, all you need to do is connect it to your device and n-Track should automatically recognize it.


Using n-Track Sampler

n-Track Sampler is a fully customizable sampler: both for pre-built instruments from the instrument browser, and for custom sounds. You can import and create sounds in the n-Track Sampler, and then work with a whole host of in-built editing parameters and effects to completely reimagine sounds and design your own custom set of instruments.

There are 4 sampler variations: Melodic, Drum, Slicer and Multilayer, each tailored to a specific method of using samples. Between them you can compose your own melodies, beats, textures and really hone your sound.

Locating the Samplers


The sampler types can be selected in the instrument browser under ‘My instruments’ -> ‘Create new instruments’.


Getting Started with the Melodic Sampler


Drag samples or one-shots from the loop browser into the sampler and start playing.

Drag another sample into the melodic sampler to update the sound.


The sampler will automatically recognize if a loop has root note information and will use it to pitch the sample correctly. If the sample has no root note information it can be set with this control. Changing the root note can also transpose the sample.


Change the range of notes that the sample will cover by dragging the yellow range control on top of the keyboard. When a sound is dragged the default range is 2 octaves but can easily be extended using the range control.


Recording in the sampler


The rec button lets us quickly record our own samples. It’s surprising how easy it is to record something that can work as a playable instrument.

Use the fade controls at the beginning and end of the sample to soften the attack and release of the sample, while the proper ADSR envelope that controls how the sample volume is modulated as a note is pressed, held and then released can also be edited.


Additional controls

The pitch knob can be used to alter the pitch.

Use the reverse command to invert the playback direction of the sample to create interesting effects.


Play, Edit, Parameters views


The sampler view has three pages. Enter the edit page with the pencil icon; the keyboard icon goes to Play mode, where more n-Track or 3rd party effects can be added, as well as the arpeggiator. The ‘Sliders’ icon shows the parameters page to get into the nitty gritty details of the sampler. Press the XY button to view all the available parameter pages.


Getting Started with the Drum Sampler


Selecting ‘Drum Sampler’ from My Instruments, sounds can be dropped onto the pads to build custom drum kits.


Toggle between the Pad and Keyboard views using the Pad icon, located above the Sampler keyboard.



Mute groups

One interesting feature of the drum sampler is the Mute group. Sometimes it's useful to have a sample stop another sample from playing. A classic example is the closed and open hi-hat. The open hi-hat usually has a long ringing sound, and when the drummer releases the pedal the hi-hat stops ringing. This can be accomplished by assigning the closed and open hi-hat to the same mute group. When a sample in say mute group 1 starts playing, it will stop any other sample belonging to the same mute group.


Playing Screen Drums with Sampler

To play drums on the screen, switch to the full screen-drums view.

Slicer


Import a sample to get an automatically sliced version of the sample mapped to the sampler keyboard.

Slice by Grid

Choose how to slice the sample to the keys by selecting the Slicer dropdown and, using the ‘Slice by’ Grid setting, choose a subdivision and tempo.


Slice by Transient

‘Slice by’ transient can be selected, as well as control detection sensitivity and the style – from percussive to melodic.


Add and remove sliced regions

After the slicer has performed the automatic slicing, the individual sliced regions can always be adjusted manually. It's also possble to add and remove sliced regions.


Multilayer Sampler

With the Multilayer Sampler you can add multiple samples (‘layers’) on a single note. These layers can be individually edited to create more dynamic and complex instruments. The multilayer sampler is included in the Extended and Suite editions of n-Track Studio.


'Upgrade a Sampler type to Multilayer'

You can turn or ‘upgrade’ a track with any of the other sampler types into a multilayer sampler track, by selecting the Multilayer sampler in the instrument browser. Note that this doesn’t work the other way around: if you have a track that already has the Multilayer sampler and select for example the Melodic sampler, you’ll get an empty Melodic sampler. So you can always start building your instrument from one of the more intuitive and easy samplers, and then upgrade to the Multilayer sampler when you want to get more options and freedom to build your instrument.


Working with layers

Import a sample, and enable the “new layer” icon, so that when a second sample is dropped onto the selected note it will be added to the note, without replacing the existing sample.


Scroll between the layers using the dropdown menu and listen to a layer individually by activating the ‘S’ solo button then playing the associated note.


Each layer can be tuned by assigning the root key or, for quick adjustments, using the pitch knob.

Importing a sampler with the new layer icon deselected will replace all of the layers in the multilayer sampler. If we happen to do this by mistake we can always undo and return to the previous state.


Trigger samples by velocity

Sometimes you may want to have a note always play multiple samples, while sometimes you may want to have a sample play only when you press the note in a “soft” way (i.e. with low velocity) and another sample play only when the note is pressed hard. This can be accomplished by having two (or more) layers assigned to the same note with velocity ranges that don’t overlap. One layer can, for example, have the range 0 to 50% and another 51% to 100%. So when the key is pressed with a lower velocity it triggers one samples, and when the key is pressed with a higher velocity it triggers another sample. Note that on the screen keyboard the strength/velocity of hitting a key can be simulated by tapping on the upper (soft) or lower (hard) part of the key.


Duplicate layers

A layer can be duplicated with the ‘Clone sample’ icon. The duplicate will be added to the multilayer dropdown. Once a sample is duplicated its settings can be changed independently from the original layer.


Delete layers

A sampler layer can be removed by clicking the trash icon.

Loop Modes

Select the Loop mode icon to adjust the current sample loop mode.


"One Shot" mode

“One Shot” is the default setting and plays the full waveform to completion.


"Loop" mode

With the ‘Loop’ mode selected we can select loop points that we want to assign to the sample. The sample cycles between the loop points until the key is released. Note that is the sample clicks when cycling between the set loop points, there is a fade function that can be utilized to prevent this, or to create creative crossfades between the start and end of a sample.


"Loop until release" mode

“Loop until release” works similarly to the "Loop" mode, with the difference that when the key is released, the sample stops looping and continues to play beyond the loop end point to the end of the imported sample.

Resampling Mode


This menu sets the resampling algorithm used to change the pitch of a sample to match the key that is pressed on the keyboard. Let’s review the options:

Speed follows pitch

When ‘Speed follows pitch’ is selected the speed of the sample increases or decreases together with the pitch. This makes higher pitched sounds play shorter than lower pitched ones. It works very well for solo instruments but may not be appropriate for chords because the various keys of the low and high pitches will have different speeds and may sound out of phase.


Maintain original speed

‘Maintain original speed’ is the default setting and keeps the sample length consistent across the assigned key range.


Preserve transients

‘Preserve transients’ maintains the sample speed regardless of the pitch. It may often sound better than ‘maintain original speed’, although setting up the sample after dragging may take some more time as the sampler processes the various pitches in the range.


Preserve formants

‘Preserve formants’ is similar to ‘preserve transients’ but also keeps the characteristic frequency components of the sample, keeping an instrument or vocal sample sounding as it was produced by the same instrument but at a different pitch, as opposed to sounding like it was played by a different instrument or singer. For example this mode avoids the classic ‘chipmunk’ effect when pitching vocal samples higher.


Saving custom instruments


When we’re happy with a custom instrument, we can save it as a preset using the save icon in the upper toolbar.

The instrument can be easily recalled from the Instrument Browser, under ‘My Instruments’.

Custom Sound Import


We can edit the existing sound, record a new sound or import our own custom sound in different views.

The edit menu let’s us Rec, Import or Edit sounds in Pianoroll, Step Sequencer, Screen Drums and Pad view. Super useful for catching inspiration on the go, or refining sounds back in the studio.

n-Track Effects

Vocal Harmonizer

Vocal Harmonizer is a tool designed to create harmonies that complement your music. It can work in real-time on live input or on existing tracks.


The harmonizer can create up to 12 voices that harmonize with the main melody, much like a choir of real singers. Each voice’s pitch is shifted based on the chosen interval, and to the current scale and key.

The harmonizer is designed for solo tracks that have a single melodic line. That is, where a single note is playing at any one time, such as vocals, solo guitar or brass.

We don’t recommend using the harmonizer on tracks where there are multiple notes at a time, like piano or guitar chords, as this can result in undesirable sounds.

Harmonizer Quick Start

Add Vocal Harmonizer to any channel with Add eFX → n-Track → Vocal Harmonizer


Whether you're going for tight, polished harmonies or more experimental textures, the harmonizer offers a range of modes to suit any style.

Choose your scale type, add voices, and adjust levels and panning dragging the voices up and down and left/right. Then fine-tune the sound with the knobs on the right section.


To focus on a single voice use the solo S button below each voice. To silence a voice, the mute M button.


Keys and Scales

The Vocal Harmonizer can automatically detect major and minor keys, making it easy to create harmonies that fit your music.


There are also a wide variety of scale types to choose from, including chromatic, all modes, blues, Whole Tone, and more.


Adding Voices

To add a harmony voice just click on an empty spot in the voices area, or press the + button on the right of the voices list. In the graphical representation of the voices, the height controls the volume, whilst moving the voice horizontally determines the pan.


You can remove a voice by double tapping on it, or from the Delete Voice button.


Voices intervals and parameters

You can set the interval of the voice tapping on the interval button.

The interval can be set to either positive or negative. Use a positive interval to make the voice sound higher in pitch than the main melody, or a negative interval if you want it to sound lower.


A voice can also be set to play a fixed note, which might be useful in certain situations, like when you want a voice to play a drone-like note.

To activate fixed note mode, simply tap the Note switch.


For precise adjustments, we can use the fine-tune knob to make subtle pitch variations. The knob shows the altered pitch in cents, which represents 1/100th of a semitone.


An effective technique for "enlarging" the sound is to use multiple voices with the same interval but with the fine tune parameter set at different positions in the +/- 5-10 cents range.


Adjusting Formant

You can have some fun by tweaking the harmony voice's Formant, which affects the vocal texture and resonance.

The formant can be changed independently of the pitch. Tweaking the formant allows us to modify the sound of a voice in expressive or extreme ways.


When a voice changes the pitch of the input signal, it still sounds as if the same singer is singing different notes, while when you change the Formant, it’s as if you also change the singer – such as switching from a baritone to a soprano. Pushing the Formant value too high though can result in the chipmunk-like effect.

You can also add delay using the delay parameter, which helps simulate a singer who is slightly behind in timing, as might happen in a real choir. This adds a more natural and realistic feel to the harmonized sound.


Global Controls

The 'Dry' knob controls the level of the original input signal, while the 'Wet' knob adjusts the level of harmonizer voices. Setting Wet to -∞ lets you hear only the input, while Wet at 0 dB and Dry at -∞ isolates the harmonizer effect. Experiment with these settings to achieve the ideal balance for your mix.


The Spread control determines how far apart the harmony voices are placed in the stereo field.

The spread acts on multiple parameters at once so that when you adjust it, you'll hear the voices either widen for a more dramatic effect or narrow for a subtler blend.


Presets

Explore the wide range of preset options.


Again make sure you use the harmonizer only on tracks that play a single melodic line (solo guitar, brass).

Since the harmonizer tracks a single pitch at a time, on tracks that have multiple notes playing at the same time the harmonizer will jump from one note to another in rapid succession creating a strange sound.

VocalTune

We can use VocalTune in n-Track Studio to correct and manipulate pitch. We’re going to look at how to apply VocalTune with a solo vocal example and as a creative effect with playable instruments, like the n-Track Steinway Grand piano.

Opening VocalTune

You can open VocalTune from the Add FX menu.


VocalTune Controls

Let’s take a look at the VocalTune interface.

We can control an input sound using correction speed & correction amount, stickiness, tuning, key selection, and keyboard notes, which you’re able to switch on & off.

You can also visually see how much tuning correction is going on, via the correct level meter.

So what do these controls actually do?


Correction Speed & Correction Amount

We’ll add VocalTune to a vocal track, and start by using the ‘Correction Amount’ knob to change how much we want the vocal to be corrected. If we choose the ‘Full’ correction amount setting, we can hear that almost all imperfections in pitch, however small, tend to get picked up - this can give a more artificial sound to the vocal.


Artists like T-Pain have used this type of effect to form part of their signature sound, but for most vocal examples it will sound too severe.

Let’s move the setting down to mid. We can see from the correction level meter that a correction is still occurring. It’s less severe than before, but we continue to hear undesired correction movements.

To make pitch correction less obvious-sounding, we’ll want to alter ‘Correction Speed’.

‘Correction Speed’ relates to the time a note can go out of tune relative to a target note before the correction kicks in. A target note could be the nearest semitone or a note of a specific scale, like C major.

Lower speed values preserve a sound’s natural attack.

We can take the speed setting down from extreme to soft. You can hear that when we enter back the ‘mid’ level, the vocal starts to shift to a less natural sound – higher values encourage more artificial or robotic effects.

Stickiness

Stickiness is the threshold that a detected note must cross to switch to another note in the scale. A larger stickiness value means that there is a higher threshold to cross & that the input signal has to vary more in pitch to get VocalTune to switch the detected note to a new note.


With a low stickiness value, we have a lower threshold, and so VocalTune will jump more from one note to the other.

Key Selection

If you know the key of your song, you can set it manually. This will tune your vocal or input sound to the nearest note of that key. In this vocal example we’re in F sharp major.


If you don’t know what key your song is in, that’s fine too - just keep the option set to chromatic, which will tune your note to the nearest keyboard semitone. Be warned if you choose the wrong key - and go aggressive on the amount of VocalTune - you’ll end up with a crazy sounding vocal that’s trying to be tuned to a key that it's not in. So if we set the vocal as C Major instead of F sharp major you’ll run into trouble.

If you want to change the actual key of the whole vocal, then use the n-Track pitch shifter plugin instead. This can be located from the FX menu too.

Also choose the chromatic option if you are singing note extensions out of a traditional scale like F sharp over C major, or if you know all the exact notes you are singing these can be selected manually by selecting notes on and off from the keyboard.

So if we want F sharp with C major we’ll enable the F sharp note on the keyboard in VocalTune like this. Click again to disable it.

Tuning

This is the tuning frequency that VocalTune will be calibrated at. The most widely accepted tuning standard in modern music is 440Hz corresponding to an A4 sound.

However, there are other options: for example the New York Philharmonic Orchestra use 442hz to tune to, and some say that that 432hz can give music a more spiritual quality.

Using VocalTune with instruments

We can also use VocalTune with inputs other than vocals.

Setting up a new project, let’s try using VocalTune to warp a piano line, giving it a retro feel that might be used in a pop, r&b or rap production. Push the VocalTune settings to the maximum to intentionally change the sound from a clean input, and you'll hear how really leaning to that ‘correction’ sound will make the part feel warped & vintage.

Dynamic EQ

Is it an EQ, compressor or an expander? How exactly does it differ from a normal EQ, and how should I be using it? Here we’ll walk through the n-Track Dynamic EQ plugin, and answer the most common questions, so you can start harnessing the power of the Dynamic EQ on your next track.

Note that while the EQ is available in the Standard edition, activating the dynamic features of the EQ require the Extended or Suite editions of n-Track Studio.

Opening Dynamic EQ

The easiest way to get to the EQ is to open the mixer and click on EQ. You can also add the EQ as a plugin: tap ‘Add EFX’, then click the plus icon, choose n-Track, then ‘Dynamic EQ’.

EQ settings

By default, when you open the Dynamic EQ plugin, there are three bands. To adjust the frequency response, simply click and drag a band up and down to affect the gain, and left or right to adjust the frequency range that it occupies.

Changing a band shape

Each band can have one of 5 shapes. Band 1 defaults to a ‘low shelf’ shape which allows you to cut or boost all frequencies below the specified frequency. This can also be referred to as the cutoff frequency.

Band 3 defaults to a high shelf, allowing you to cut or boost all frequencies above the cutoff frequency. You can hear how boosting or reducing the gain in the high frequencies affects the sound.

Band 2 defaults to a ‘band boost or cut’ shape that can be used to increase or reduce the amount of gain applied to a specific area on the frequency spectrum, around the center frequency of the filter.

Slope

You’ll see that we can adjust the ‘slope’ of a band in the menu that appears when tapping on a band controller. Adjusting the slope (sometimes called Q or quality factor) changes how aggressively frequencies are reduced by the curve, once the cutoff frequency is passed.

Setting the slope value helps us to change how selectively an EQ can cut or boost some frequencies without affecting others. You’ll see that a larger slope value results in a finer curve, and a smaller value widens the curve.

To change the shape of a band, tap on a band controller to open the menu box and click on the current shape button. A menu with all the available shapes will appear. You’ll see that high and low pass shapes can also be selected, which are named for the frequencies they leave untouched, rather than the frequency range they cut.

In the final row you can also tap ‘order’. The slope of a band is affected by the ‘order’ of the filter. By default the order value in n-Track is set at 2 - a two-pole filter.

A single pole filter has a slope of 6 dB/octave, so a 2 pole filter has a slope of 12dB/octave. If 4 is selected from the menu, a four-pole filter, then the slope amount is doubled to 24dB/octave. And, if this is starting to feel too technical, just know that dB/Octave is a way of measuring the sharpness by which a filter changes shape around the cut-off frequency.

We can use lower order shapes to create gentle, transparent roll-offs, and sharper cut-offs like order 4, 24dB/octave, for more aggressive filtering at exact frequencies.

Disabling / activating a band

Double tap a band controller to disable it. All bands can be reactivated by double-tapping again. We can continue to draw and modify shapes and EQ parameters even when a band is disabled.

On Android we can also use the on / off icon on the band settings panel to enable and disable a band.

Adding / Deleting a band

We can add or delete bands to the EQ. Tap the icon to add a new band.

To remove a band, tap the trash icon in the band menu box.

Making a Dynamic Band

By single tapping on a band controller we open the band settings panel. If we activate the ‘Dynamic’ circle by tapping it, the circle will turn green and a new ‘Threshold’ setting becomes visible in the bottom right.

By dragging left we can see that, like a compressor, a dynamic EQ band has ‘Attack’ and ‘Release’ settings, in addition to Threshold. By dragging right. We can see a decibel value displayed underneath the green, now-active dynamic circle. This is our dynamic gain value.

Dynamic Gain

Gain is measured in decibels (dB) and boosts or cuts the signal of a selected EQ band.

Negative gain values mean a reduction in amplitude of the signal inside the band’s frequencies, while positive dB values mean frequencies have been boosted.

When a band is dynamic, besides having a fixed gain value for an EQ band, we can boost or cut with varying force, depending on how strong the incoming signal is at the frequency of our selected band.

Boosting (positive dB value) means that the dynamic EQ works like an expander, whilst cutting (negative dB value) makes the EQ band act more like a compressor (that only affects the frequencies inside the band), reducing the gain when the signal gets stronger.

It’s worth noting that when the Dynamic button is active, the arrows that control the dynamic gain are visible only on the currently selected band. So if you have created more than one dynamic EQ band, you’ll see just one dynamic gain arrow at a time.

Threshold

The dynamic threshold level is the amplitude value in dB above which dynamic equalisation changes will kick in, and affects how sensitive the selected band is to the dynamic.

Attack and Release

The dynamic gain of the EQ is applied only when the incoming signal exceeds the dB value we set with the threshold setting.

This allows us to use selective EQ changes for specific moments in a song, like a particularly strong input, rather than having to make a static frequency cut that affects the whole length of a track.

The dynamic attack setting adjusts how quickly gain is applied to the selected band.

The dynamic release knob adjusts the speed at which the selected band returns to normal after the level of the input signal level decreases.

Dynamic EQ Presets

We can use and modify Dynamic EQ presets by going to the presets bar in the Dynamic EQ plugin, scrolling down to the ‘Dynamic’ row and choosing from De-Esser, or Dynamic EQ presets for Guitars, Vocals or Drums.

The De-esser preset is particularly useful on vocal tracks, to reduce strong S vocal sounds.

Automating EQ plugin

We can also use effect automation features and morph filters in the Dynamic EQ plugin to create interesting effects.

Let's enable the record envelopes icon visible in the Dynamic EQ plugin, play our track and adjust the cutoff frequency of the low shelf filter as the track plays back. Once complete, the low shelf filter movement automation has been captured, plays back automatically and gives the effect of the piece ‘opening up’.


Note that only the plugin version of the EQ is automatable, the channel EQ cannot be currently automated.

Using the Limiter

Limiter is a powerful tool designed to help you enhance your audio recordings and mixes. It prevents distortion by keeping audio levels within a safe range, making it ideal for mastering channels where you want to ensure your song never clips.

Take a song that is clipping due to high volume levels, with red indicators on the time axis showing where clipping occurs. When the Limiter is added with the Lookahead Limiter (True Peak) preset, you can increase levels up to the limit without any clipping. Using the Meter tool, you can verify that the song peaks at exactly 0 dB, staying free of distortion, unlike the previous +13 dB clipping without the Limiter.

Differences between Limiter and Compressor

Before diving into Limiter functions, let's clarify when to use the Limiter versus the Compressor:

  • Compressor: Reduces the dynamic range by lowering the gain of the audio when it exceeds a set threshold. This tool is commonly used creatively to increase the level of individual tracks, such as making vocals punchier.
  • Limiter: A type of compressor with a higher ratio and lower threshold, often used on the master channel to enhance loudness and prevent clipping.

n-Track now includes Limiter, Compressor and Noise Gate as three separate plugins, which under the hood share the same engine, with a slightly different skin and different presets.

Limiter Settings

To use the Limiter effectively, familiarize yourself with these essential settings.

Gain / Makeup Gain: When Makeup Gain is off, the Limiter limits the signal level to the maximum value in the signal graph. When enabled, Makeup Gain adds back a fixed gain that corresponds to the limit amount, allowing you to maintain peak levels while increasing overall loudness.

Ratio: Determines the aggressiveness of the Limiter. Higher ratios result in more aggressive gain reduction.

Threshold: The level at which the Limiter starts reducing the audio gain. Lowering the threshold makes the Limiter reduce the gain more aggressively.

Attack: Defines how quickly the Limiter begins reducing gain once the threshold is exceeded. Lower attack times result in faster gain reduction.

Release: Sets how quickly the Limiter stops reducing gain after the audio level falls below the threshold. Shorter release times provide a faster release from gain reduction.

Experimenting with attack and release times can help make the Limiter effective without being overly aggressive. Note that very short attack and release settings may cause distortion.

Advanced Limiter Features

True Peak: True peak allows the Limiter to account for the actual peak level of audio. In digital format, audio is represented by discrete samples. When converted to analog, samples are interpolated to form a continuous waveform. True peak measures the actual peak level of this waveform, which can be higher than the highest individual sample.

Lookahead: This feature allows the Limiter to detect the level of the audio in advance, so it can more effectively ‘stay on top’ of rapid changes in volume of the input audio. It’s like you had you hand on a big volume knob and you had to lower the volume when the signal gets louder (say to avoid waking up the neighbors…). If you are able to know in advance that the signal will be getting louder you have more time to rotate the knob to lower the volume, and you can do so more gradually avoiding harsh jumps in the volume which could otherwise distort the signal. This can help avoid pumping and other undesirable side effects.

Since Limiter needs to “look into the future” to look ahead at the signal level, in practice enabling Lookahead will make the plugin delay the signal for the lookahead time (which is the same as the attack time). This will add latency to the track and because of latency compensation this will be applied to the whole song. For this reason using lookahead is not recommended during recording or live instruments playing, only use it during mixing and mastering of your projects.

The Dynamics Response Graph

The dynamics response graph is a visual tool that shows the impact of the Limiter on the audio signal. The graph's line illustrates the relationship between the input signal level and the output level:

  • When the line is at a 45-degree angle, a 1 dB increase in input results in a 1 dB increase in output.
  • A decreasing slope indicates that the output level increases less than the input level.
  • When the line becomes horizontal, as in the Heavy Limiter preset, the output level remains unchanged even if the input level increases.

You can customize the response by adjusting nodes in the graph to achieve your desired Limiter effect.

Presets

For quick setup, you may want to begin with one of the existing Limiter presets. Try the contrasting Heavy Metal and Folk Tales presets to get a sense of how the Limiter adapts to different musical styles.

Additional Advanced Features:

Envelope: Limiter tracks the current level of the signal using something called Envelope Follower. It can track the absolute (peak) level of the signal or its RMS value and it can hold peak values (Peak+Hold setting) for a while. You can also set the order of the envelope follower filter, and a higher order roughly tracks the level more closely.


StereoLink: set this to Off to have Limiter work independently on the left and right stereo channels. Set to Mean or Max if you want to link how the volume is affected on the left and right channels, using either the mean or maximum of the level of the two channels as the controlling signal for the Limiter gain.

The Limiter in n-Track Studio is an invaluable tool for creating polished and professional-sounding audio recordings and mixes. By understanding and applying these features, you can maximize your production quality, preparing your music for final release.

DEnoiser

Background noise in audio recordings can be incredibly annoying - enter the DEnoiser. You can use it to greatly reduce background noise on vocal and instrumental recordings.

Overview

Once you have added an audio track, you can locate the DEnoiser plugin by selecting ADD EFX and then DEnoiser

Looking at the interface, the main controls are the “Auto” button to auto-detect noise and “Learn” button to learn a noise profile, as well as the knob that controls the amount of noise reduction.

A “noise volume” setting can be used to force re-introducing some of the noise that has been detected. The noise shape setting modifies the tone of the noise.

We can hear the detected noise only by clicking monitor noise. The effect includes an adjustable EQ graph too.

Auto or Learn?

By default ‘Auto’ will be enabled when the DEnoiser plugin is opened. This provides an automatic detection of the background noise. We can also see that the Noise reduction knob is by default set at 0.5, which translates in a moderate noise reduction.

By moving the noise reduction knob to its maximum value of 5 we can hear that almost all of the background noise is no longer audible. Because so much of the sound is being pushed down in volume, the maximum may somewhat degrade or ‘muffle’ the quality of the original recording.

If we take the noise reduction down to zero, we are no longer applying any denoising - the signal returns to its original form.

Let’s now switch to an example of a bass guitar with unwanted feedback in the recording. If we select & loop a section of our recording where the unwanted background noise is particularly audible, we can use the ‘Learn’ button to learn the profile of the unwanted noise. Once we press ‘Learn’ the button changes to ‘Learning’ with the prompt to play, where possible, only the sound we wanted denoised. Once we’re happy that DEnoiser has had enough time to analyze the noise, press ‘Learning’ and the state will change to ‘Captured’, with the circle changing color to green. We can then play with the noise reduction knob to our taste.

If we click ‘Monitor noise’ we can hear the sound that DEnoiser is identifying and removing as noise. In other words, we hear the noise we are removing from the audio. If we turn off Monitor noise, we return to our denoised version of the audio.

Sometimes together with ‘Monitor noise’ active DEnoiser can be used as a creating tool in itself, producing interesting ‘shimmering’ sounds from instrumental tracks, often almost completely removing vocals from a mixed song.

Noise volume & Noise shape

Noise volume is used to reintroduce noise sound that has been removed, in case we feel the denoising was too aggressive. We can think of it as sort of a dry / wet knob in a way.

Noise shape affects the tone of the noise volume, with a higher value moving the tone closer to the sound of white noise. Noise shape is directly connected to Noise volume meaning that if the noise volume is set at 0, noise shape even set at the maximum value does nothing.

Noise shape is included in DEnoiser to give you more creative options in shaping the noise of a recording.

Using the Equalizer

You’ll notice the EQ handles in the DEnoiser plugin. This can be used to manipulate the frequencies to which the Denoiser settings are applied.

Internally the EQ nodes have a value 0 at the top, and 5db at the bottom. This is a gain applied on the denoised noise profile, so, for example, if we draw a low pass filter at 10k then the high frequencies above 10k will be cancelled more. Similarly, if we drag a node closer to the top 0 value there will be less noise reduction applied to that frequency, and so we are likely to hear more of the original background noise.

The effect of the EQ is most visible when we set the main ‘Noise reduction’ setting to a high value.

Using DEnoiser

When using DEnoiser, think about the benefit that using the plugin will actually make to your track or sound. For standard kinds of noises you can try using one of the plugin factory presets.

Checking the audio level with the n-Track level meters

The n-Track level meters allow monitoring the level of the audio signal in various points inside the audio engine. Most meters inside n-Track are pure Peak meters. The n-Track Meter plugin is instead configurable with any of the metering modes below.

The level meters can work in a combination of the following metering modes:

  • Peak
  • True peak
  • LUFS
  • RMS

We recommend using Peak monitoring during recording and composing phases of music production, then switching to LUFS+True Peak for mixing and mastering.




Peak metering
Peak metering displays using the dBFS (decibels full scale) unit the absolute maximum (i.e. peak) level of the signal. When working with digital audio signals that are going to or coming from hardware audio devices, you must be careful to avoid clipping, which happens when the signal goes above the maximum level allowed in the digital quantized representation of the signal, which is 0 dBFS. Levels above 0 dBFS will result in the top of the signal being chopped and will cause an annoying distortion. To avoid clipping when recording make sure you adjust the recording level on the hardware audio device so that the level is always below 0 dBFS. For playback, you can adjust the master channel volume or using a Compressor/Limiter plugin to make sure that the master channel level is always below 0 dBFS. n-Track includes a soft-clipping feature which avoids clipping distortion in most cases, even when the signal goes above 0 dBFS, although it will still report that the signal is clipping. Internal channels (e.g. individual tracks, instruments, groups) can actually clip without causing any distortion if the level is then brought back below 0 dBFS further down in the signal chain.
Peak metering is useful to check if the signal level is within a good range but is not generally useful to determine the loudness characteristics of audio.

True Peak metering
Peak metering may sometimes miss peaks that are between one sample and then next. True peak metering uses oversampling to transform the signal into a much higher sampling frequency allowing to check the level of the signal in-between samples.
True Peak metering is useful when mastering your song. It isn't very useful to keep True Peak active when you're in the recording/composing phase of the production of a song and may add unnecessary CPU weight to the song.

LUFS
LUFS stands for Loudness Units relative to Full Scale, and is a reference audio metering system that uses filtering to mimic how the human ear perceives audio signals and gives a reading that accurately reflects the loudness of a signal. You can use LUFS to ensure that a song you export is compliant with loudness specifications of music streaming platforms such as Spotify, Apple Music or YouTube, as well as cinema, TV and radio.
When only peak metering was used, people tried to boost loudness as much as possible to gain an edge over competing tracks or broadcasts, in the process sacrificing dynamic range, making everything sound flatly loud.
LUFS was designed in response to these so-called loudness wars and guarantees a standard loudness level between tracks and thus allows maintaining a good dynamic range. LUFS generates multiple readings:
  • LUFS-m, where the m stands for momentary, measures the perceived loudness in the latest 400ms (slighly less than half a second) of the signal, and is shown graphically in the n-Track level meter
  • LUFS-s, where the s stands for short term, measures the perceived loudness in the latest 3 seconds of the signal, and is reported as a number in the LUFS section of the n-Track level meter. Despite the name, LUFS-s gives a longer range reading compared to LUFS-m
  • LUFS-integrated gives a total reading for the whole signal that has been played back so far. This is the number to watch for, as most music publishing platforms specify a LUFS-integrated range that the audio you post needs to fall into
  • LRA stands for Loudness RAnge and is an indication of the dynamic range of a signal. A song that is always very loud will have a low dynamic range, while a song that has some loud parts and some quieter ones will have a greater LRA. Note that the computation excludes the quieter parts of the signal so neither total silence nor very quiet parts will influence the reading. During the first 30 seconds from the last reset the LRA figure is not yet settled and is shown in gray.

LUFS and particularly LUFS-integrated is useful when you master your song. It isn't very useful to keep LUFS mode active when you're in the recording/composing phase of the production of a song and may add unnecessary CPU weight to the song. n-Track LUFS metering is compliant with the ITU-R BS.1770-4 standard.

RMS
RMS stands for Root Mean Square. In contrast to Peak metering, RMS measures the average energy of a signal instead of the peak signal amplitude, and is consequently more suited to measuring the perceived audio loudness. n-Track is compatible with Bob Katz's K system to measure loudness using RMS. You can switch between K-20, K-14 and K-12 modes in the vumeter settings menu. As RMS is not as standardized as LUFS and doesn't include filtering to mimic the frequency response of the human hear, we recommend using LUFS instead of RMS to measure the perceived loudness.



Oscilloscope

Oscilloscope is a versatile tool for visualizing audio signals in real-time. It displays the audio waveform - providing clear, detailed feedback that help you understand the finer details of your music.


While you can always see the waveforms for audio tracks in the timeline, you cannot normally see the waveform for instrument tracks and for group or master channels, so Oscilloscope is like a probe that you can insert at any point in the audio engine to see what’s going on.

It's the ideal effect for troubleshooting issues like noise, muddiness, and visually tracking how effects - like EQ and compression - shape the sound, or to visualize how a synth or sampler waveform looks as you tweak the instrument parameters.


Getting started with Oscilloscope

Welcome to the Oscilloscope plugin. To get started, simply add it to any channel by going to Add eFX → n-Track → Oscilloscope.


View modes

Scrolling, paging and sync views offer different ways to visualize a waveform.

  • In the scrolling view, the waveform continuously scrolls from right to left, giving you an uninterrupted view of the waveform’s flow.


  • Paging view displays waveforms in the context of one bar to another, or a defined time interval.


  • The sync view attempts to keep the waveform in a fixed position on the screen. It’s similar to the paging view, but the size of the page is adjusted automatically, locking to the period of the waveform. This view works great for example on synth and sampler tracks where you can visually see the instrument waveform as it goes through the attack, sustain and release phases.

Subdivision and time

The time unit used for the time axis in the scrolling and paging mode can be toggled between absolute and musical time with the note vs watch buttons. When using musical time the time axis total length is always a multiple of a musical time subdivision. This can be useful to analyze the sound as it sits in the musical tempo of the song.

Zooming

On mobile devices you can use the horizontal pinch gesture to zoom in and out of the waveform, on desktop hold down Ctrl and use the mouse wheel.



Make the waveform bigger or smaller by zooming vertically, pinching with two fingers vertically or with Ctrl+Shift and the mouse wheel.

Freezing

The Freeze button ‘freezes’ the current waveform display.



When the waveform is frozen you can go back in time tapping and scrolling or using the mouse wheel, as well as zooming in and out.

Channel Configurations

Oscilloscope can display stereo signals in multiple ways, that you can toggle between with the stereo mode button:



  • Left Only displays the waveform for the left channel
  • Right Only displays the waveform for the right channel
  • Mid is the sum of the left and right channels - the center of a stereo image
  • Side is the difference between the left and right channels, representing the edges of a stereo image
  • L+R displays the left & right waveforms side by side. Use it to compare elements that are panned left and right, such as harmonies or background instruments
  • M+S shows the mid & side waveforms separately. Use to fine-tune stereo imaging / see how much information is centered vs spread across the stereo field
When two waveforms are shown, in the L+R and M+S modes, you can change the spacing between the waveforms by dragging the handles on the left of each waveform. You can even put the waveforms one on top of the other, which can sometimes be useful when you want to visually see the differences between the two.

Oscilloscope settings

Waveform display modes offer another way of altering the visualization of the waveform:

  • Outline shows the waveform without any interior shading, allowing you to focus on features like the amplitude.
  • In Fill mode, the area beneath the waveform is filled in with color and provides a clearer view of the signal's strength.
  • Outline + Fill combines shows the waveform's outline along with a filled area.
Normalization is used to adjust the waveform so that its peak always touches the edge of the waveform view, so that you can always see the shape of the waveform independently from its amplitude. See how the waveform remains visually the same as the sound is fading out.



Enabling the grid lines aligns the waveform with horizontal and vertical divisions. Toggle the grid lines off when you prefer a distraction-free view while analyzing the signals.



Creative Tools

AI MixSplit

You can use our stem separation algorithm, AI MixSplit, to effortlessly remove vocals and extract individual tracks from a mixed song.


Right click on a waveform, select Process —> AI MixSplit.


Here we can choose if we want to only Remove the Vocals or to separate instrument stems. Let’s choose separate instruments.


You need to install AI MixSplit before using it for the first time. This window will appear automatically after choosing Remove Vocals or Separate Instruments. Let’s simply click on “Get” to download the module. You only need to do this once!


Now the module has been downloaded, we’ll see AI MixSplit working to extract the instrument stems from the mix.


And there you have it: isolated drums, bass, synths and vocals.


Removing Vocals

We can also try the ‘Remove Vocals’ option. Note that this time we go straight to the extraction as AI MixSplit has already been downloaded.


We can see an instrumental mix (a version without the vocals) added beneath our full mix.


Using AI MixSplit from the Loop Browser

We can also import tracks using AI MixSplit from the Loop Browser.

If we select ‘Instrumentals’, made up of downloadable n-Track songs, because they have multiple instruments, any of them can be imported into the timeline using AI MixSplit by clicking on the button.


We can also remove vocals and separate instrument from any track. From ‘My Folders’ you can add any audio file from your hard drive using the + button.


Again, if the first time you use AI MixSplit is from the Loop Browser, you will be prompted to download the module. Instead, if you’ve already installed the module like we showed before, you will go straight to the stem import.

In the timeline we have our full mix and the separated instrument parts.


Arpeggiator & Sequencer

Using sequencers and arpeggiators MIDI plugins help us to create slick and sometimes wild patterns. In n-Track Studio, we’ve included a step sequencer and arpeggiator plugin to help you spark creative ideas with synths and MIDI instruments.


Arpeggiator vs step sequencer

An arpeggiator is a plugin that creates an arpeggio from the chord (i.e. two or more notes) that you play on the keyboard, alternating between the pressed notes following a given arpeggio. Think of how a harp player moves the hands gently across the strings picking notes of a chord in a certain repeating sequence.


A step sequencer effect instead typically works with a single note played on the keyboard, playing a quick melody or sequence of notes, transposed according to the active note on the keyboard. The sequence can be very fast so you may not appreciate every single note but the overall effect is to create sort of a different instrument from the one each single note is playing.

The arpeggiator and step sequencer MIDI effects in n-Track are actually part of the same plugin that can operate in one of the two modes.

Opening the plugin

To get to the arpeggiator and sequencer, let’s add an instrument track. Then open the sampler using the keyboard icon and click the arpeggiator button. We’re prompted to ‘Select arpeggio’ , let’s choose ‘Coins’, a step-sequencer preset.


Sequencer Controls

To get started press and hold a keyboard note. We hear a pattern that plays and repeats based on the current sequence. The active steps are shown in green with their note intervals in the lower gray box.


Let’s tap to deselect a couple of the sequence steps. We can see that these change from green to grey as they are switched off. We can press and hold a note and hear that the sequence pattern has changed. We can also press and hold multiple keyboard notes at the same time.


Interval row

There’s an interval row below the sequence row. By clicking on an interval box we can set the interval. The interval is the number of semitones above or below the note that we play on the screen keyboard. For example, if we click on step 3 and change the interval to 12 semitones, we can hear that the third note of our sequence jumps up an octave from the note we are holding (12 semitones equals an octave interval.) We can actually see both the interval and semitone value when customising the interval row.

Subdivision

By default, the subdivision menu is set to 1/16. Let’s click and drag our subdivision menu to 1/8th triplet.


It’s worth noting that a sequence step always counts as a subdivision, whether it’s selected in green or deselected in grey. If we deselect step 2 for example, we hear that the step still “plays” as a silent note. Using this is important to be able to create interesting rhythmic patterns with the sequencer.

And to those of you who want to do some experimentation there are loads of subdivisions to mix this up with, including triplets and even quintuplets!

Changing step patterns

Returning to our original 1/16 subdivision value, we can hear that the sequence pattern of 8 steps plays twice as quickly as when the subdivision value was set at ⅛.

This is logical because where a step was previously equal to an eighth note, now it equals a sixteenth note and so plays at double the speed.

So to get our full bar of 4/4 time we need to add a second row of 8 steps, which will give us 16 steps. To do this simply click on the plus icon. Pressing and holding a note on the screen keyboard, we can now hear our sequence pattern extends to 16 steps.


If you want to mix things up more, additional rows can be added by tapping the plus button again, and rows can be easily removed by tapping the minus button.

Swing

We can use the swing knob to alter how swung our sequencer patterns sound. Let’s hear a couple of examples.

Using the side menu

We can record and playback our ideas without leaving the sequencer, simply click the red record button to start getting ideas down. If you make a mistake and want to retry the recording, stop, tap the undo button and press record again.

One recommendation would be to enable the metronome and set 1 bar of preroll when recording so that you can record in time and know where you are! To do this we’ll go to the metronome icon and enable it. We’ll then go to settings and turn pre-roll on.


Changing keyboard range

If you want to change the range of the screen keyboard tap the keyboard range button in the side toolbar. When the range button is enabled scroll the keyboard left or right to locate your desired range. We can also zoom in and out to view more or less notes at a time.

Make sure to tap the button again to lock the selected range, otherwise the keyboard will move under our fingers as we’re playing.


Quantize

Enabling the quantize button quantizes the notes you play according to the song’s tempo and the subdivision set in the plugin. Note that the first note you press is always played immediately, the quantize button sets whether the rest of the sequence of notes generated by the plugin will snap to the song’s grid, or use the same offset from the grid that the initial note you played had.

If after recording a track you want to also quantize the actual notes you played (not the ones generated by the step-sequencer plugin), you can do so in the piano roll.

Presets

Using the available presets can be viewed as a great way to get started quickly with the sequencer. We’d recommend trying them out and then tweaking and modifying the settings already discussed to taste.


Arpeggiator

Let’s switch to the arpeggiator using the tab on the plugin. We can see controls now familiar to us: subdivision, swing, quantize and the step editor. The main control of the Arpeggiator is ‘Mode’.


Mode

In the sequencer when more than one note is played, both notes simultaneously play the same step sequence in parallel with one another, so we can hear more than one note at the same time.

With the arpeggiator, when more than one note is played at the same time, we still only ever hear one note at a time.

If we play three notes with ‘Go Up’ mode selected, we can hear that the notes play one at a time from low to high, with the chosen subdivision and swing values.

You can choose from various ‘mode’ settings, which when combined with the other available tools leave you with a huge pool of combinations to create from. Let’s hear another example using the ‘Random’ mode.


De-Essing with Dynamic EQ

Looking for a way to reduce overbearing and distracting sounds on a vocal? Enter De-Essing, a mixing technique that is commonly used to reduce excessively loud ‘S’s sounds on vocal tracks. De-Essers are often also used to control harsh sounds present in specific frequencies.


The n-Track Dynamic EQ works great for De-Essing vocals. In fact it works even better than classic De-Essers based on multiband compression, which we’ll get to shortly.

Opening Dynamic EQ

The easiest way to get to EQ is by opening the mixer and clicking on EQ. n-Track also adds the ability to use the EQ as a plugin: tap ‘Add EFX’, then click the plus icon, choose n-Track, then ‘Dynamic EQ’.

De-Essing with Dynamic EQ

It’s difficult to beat the added control afforded by De-essing with Dynamic EQ with more than one frequency range being controlled in a different way.


The dynamic EQ acts as a compressor - when the signal in the frequencies that make up the S vocal sound increase in amplitube, and any other ‘problematic’ frequencies, the EQ starts to reduce the band gain dynamically.

Getting started

If you have a vocal track with ’S’ sounds which stand out too much in the context of the mix, you might want to bring down the volume of those heavier S sounds to make things more consistent. If we use the EQ to cut around the frequency in which we hear these strong ‘S’ sounds, it’s going to darken the vocal part for the whole length of the track, which is a strong side effect.

Finding the ‘problem’ frequency

You’ll typically need to adjust a band’s frequency and slope to make sure you pick the correct frequencies, which will likely change depending on the melody and the singer’s voice. You can start by going to the presets menu in the Dynamic EQ plugin, tapping the ‘Dynamic’ folder, and selecting ‘De-Esser’. Then you'll see a dynamic curve drawn onto the EQ graph with a thin precise slope, to target very specific frequencies, and a negative dynamic gain value so any excess signal in that frequency range gets reduced.

How do we find the frequency we need? This is when we need to use our ears. A quick method is to use a positive gain to pinpoint the frequency space that the disturbing sound occupies. Once we’ve found the frequency, we can set the gain back to 0 and let the dynamic EQ do its magic.

It’s worth mentioning that with Dynamic EQ it’s possible to tune in a more specific frequency range than with a classic De-Esser. As well as being able to manipulate the slope value and number of bands, Dynamic EQ also gives the freedom of being able to boost and cut incoming signals, while plugins multi-band compressors are usually restricted to gain reduction only. Multi-band compressors also have the drawback of always applying some processing to the signal due to their cross-over filters. In a De-Esser configuration, when the dynamic reduction is not engaged, the DynamicEQ is perfectly transparent - it doesn’t modify the signal at all.

Choosing a curve

When de-essing, normally one of two band curves are used. A ‘band boost or cut’ shape can be used to increase or reduce the energy of the signal in a specific area on the frequency spectrum, around the center frequency of the filter. A band cut is particularly useful when very specific ranges of the frequency spectrum need to be targeted.

A high shelf can also be used and allows a wider cut or boost of all frequencies above the cutoff frequency. This is useful when there are a lot of unwanted sounds clustered together in a broader frequency range that we might want to reduce, or exaggerate, dynamically.

Setting the Dynamic Gain

Dynamic EQ can be used to reduce the gain only in the moments that a vocal part sounds too loud, and in a chosen frequency range.

Take a hard-hitting S vocal sound at a specific frequency, which otherwise isn't distracting. Instead of using a traditional static EQ cut to turn down the frequency range in question and darken the whole vocal part, dynamic EQ can react only in the moments we need to reduce gain in certain frequencies.

Setting threshold value

Setting the dynamic threshold value affects how sensitive the selected band is to the dynamic. The EQ’s dynamic gain is applied only in the moments when the incoming signal exceeds the dB value we have set in the threshold setting.

Attack and Release

The dynamic attack setting adjusts how quickly gain is applied to the selected band. The dynamic release knob adjusts the speed at which the selected band returns to normal after the level of the input signal level decreases. To De-ess our vocal set attack and release values low because we want a fast reaction time.

Manual De-Essing with Automation

Manual De-Essing with volume automation, though more time consuming, is another highly regarded way of de-essing vocal parts. This is when the gain envelope on a part is reduced using nodes, which are added and adjusted to affect the volume of track parts that stick out too much in the mix.

A Simple Guide to Mastering

You’ve poured hours into writing, composing, and recording your new song. After refining every detail—editing, adding effects, balancing volumes, and perfecting automation - it’s finally sounding just right. You’re proud of your creation, and you’re almost ready to share it with the world. But wait! Don’t skip the crucial final step: a solid mastering session. Give your track a polished finish by carefully listening and using the mastering tools available in n-Track Studio.

Mastering is the final step in the production process of a song. It's where the song is polished and refined to make the song sound its best across all playback systems, whether it's played on a phone, a car stereo, or heard through headphones. The term ‘Mastering’ comes from the act of creating a master copy of a recording to be used for replication. This used to be a physical mould from which vinyl records were pressed, now it’s simply an audio file that you can upload to music streaming services or use to burn an audio CD.

Be sure not to confuse mastering with mixing! Before mastering, the song goes through the mixing process. Mixing is where all the individual tracks that make up the song, such as vocals, drums, and guitars, are combined into a cohesive mix. The mix is where the song's tonal balance, dynamics, and spatial positioning are adjusted to create a balanced and clear sound.

So, once the mix is completed, mastering techniques can be applied to make sure the recording sounds its best across all playback systems.

In this chapter we’re going to review how to check that your song is ready for mastering, and how to approach the mastering process - that is, shaping the tonal balance, sweetening the song, and getting the volume level and export settings up to release quality.

Is your song ready for mastering?

Mastering can be a creative and musical way to add an extra dose of clarity, energy or crispness to your mix. What it shouldn’t be is a trick that takes a bad mix and magically makes it loud, clean and release ready.

Mix checklist

Before moving to mastering, be sure to review your mix. A good checklist would be:

  • Have you removed pops, hiss, and any bad cuts between the music?
  • Are the volume levels and overall balance between the instruments and tracks sounding right to you?
  • Have you used panning to give a sense of space and width to the production?
  • Are you happy with the EQ, the compression and reverbs used in the mix?

Mastering with intention

If we’ve answered yes to the questions and we’re happy with our mix, let’s get to the mastering. We’ll start by listening to the song and outlining a clear intention of what we want to achieve with the master.

What do we want?

Perhaps your mix is well balanced and already quite clean but could do with more punch on the lead lines, and more brightness in the snare on beats 2 and 4. The whole song could also do with an overall boost in presence and be volume ready for release.

Song balance

Let’s open the n-Track Dynamic EQ and begin by making some subtle boosts and cuts to achieve what we want. Try to avoid making big cuts and heavy EQing in the mastering stage, as this would suggest that there is more work to do at the mix stage - rather, when mastering, concentrate on small adjustments that can help bring your production to life even more.

Let’s start with our lead line - we’ll select band 2 and boost the gain to find the frequency in which the horn lines are most present. Once we have found that frequency range we’ll bring the gain level down to a couple of decibels.

Same for the drum snare. Let’s add a new band, exaggerate the gain to locate the range that the rim clicks are really popping and, when we’re happy with that, we’ll move the gain value to a more subtle decibel value.

Perhaps you also hear that the bass could be ever-so-slightly increased for a groovy, solid foundation. To achieve this - you guessed it - add another band and lightly kiss the gain value to a maximum of 2db.

Let’s hear before and after our EQ balancing. Can you hear how before we had a flatter sound, compared with the more dynamic balance after the subtle tweaks we made?

Presence and sweetening

Let’s open up the n-Track Tube Distortion plugin, and experiment with the smallest amount of drive to boost the saturation and warmth of the song. The tone needs to be kept at 100, and the volume boost at 0 (we’ll boost volume in the next step). We’ll add just a light amount of drive, at around the 3 value. Definitely use this with caution, we can hear that by increasing the drive too much the overall mix becomes distorted and loses its punch and clarity.

By listening with and without the distortion, you can hear the subtle detail it adds to the mix. Just be sure to use it carefully.

Limiter

Let’s open up the n-Track Limiter and choose the Soft Limiter preset.

With the preset selected, we can see the plugin working the gain bar too much and - most importantly - we can hear that the song distorts. Let’s try the Lookahead Limiter (True Peak) preset instead. In this mode the Limiter is very good at avoiding distortion, we can try to squash the levels to the limit, notice that regardless of how much we’re boosting the song is never clipping!

To remedy any distortion, bring the ratio value down, making the compression more gentle.

Bring down the attack and release values as needed so that the Limiter can react more quickly to the audio signal.

Loudness

We’ll now open the Meter plugin on the master channel to make sure that the level of our song ready for release.

The n-Track Meter has a useful Scan button that you can use to quickly scan the whole project and get a reading on the various metering levels, instead of having to wait for the song to play in its entirety.

If it isn’t already selected, choose LUFS from the meter menu. You can use LUFS to ensure that a song you export meets the loudness specifications of music streaming platforms such as Spotify, Apple Music or YouTube, and even cinema, TV and radio.

We can then switch the metering mode to Peak, which measures the absolute peak level of the waveform.

Peak metering may sometimes miss peaks that are between one sample and the next. True Peak metering uses oversampling to transform the signal into a much higher sampling frequency, which allows us to check the level of the signal in-between samples.

Note that True Peak metering is useful when mastering your song. It isn't very useful to keep True Peak active when you're in the recording/composing phase of the production of a song and may add unnecessary CPU weight to the song project. You can enable and disable True Peak from the ‘Meter mode’ menu.

Adding fades

To make sure there are no pops or unwanted noises at the start and end of our song we’ll add a fade in and fade out to the song.

To do this we’ll use volume automation on the master song. We’ll show the master channel on the timeline by selecting the arrow icon. Then, selecting the envelope automation icon, we’ll draw a fade in and fade out at the start and end of our example.

Export and final check

As a rule of thumb a 24 bit and 48kHz WAV is a good export format and should be compatible with streaming platforms and general uploading.

To export in n-Track click on the menu icon, select ‘Save song / Export’, then name your song and select WAV as format. Bit rate can also be selected from the menu. Sample Frequency is set as 48kHz by default.

How to Sidechain

Sidechaining allows an effect plug-in to process the audio signal from one track, based on another track’s signal. It's a quick, versatile way to help take your mixes to the next level.

What is sidechaining?

Sidechaining allows an effect plug-in to process the audio signal from one track, based on another track’s signal.

A common use is to adjust the dynamics of a bass track (i.e. compression) in response to a kick drum track, or to reduce music volume automatically in a spoken voiceover (i.e ducking).

Why use sidechaining?

Because sidechaining lets you control one track based on another, it’s perfect for creating space in your mix or balancing competing sounds.

For sidechaining to work, the plug-in must support it. Many compressor and limiter plug-ins include a switch for using a sidechain or external input as a key signal. The n-Track Compressor supports sidechain input, as do third party compressor plug-ins such as FabFilter Pro-C2.

Keys and Scales

The Vocal Harmonizer can automatically detect major and minor keys, making it easy to create harmonies that fit your music.


There are also a wide variety of scale types to choose from, including chromatic, all modes, blues, Whole Tone, and more.


Sidechaining on mobile

Let’s set up a two track project in n-Track Studio with a bassline and a kick, and let’s look at how to create a clean, punchy low end by using sidechain to make the bass ‘duck’ every time the kick hits.

On the track we want to alter, which for us will be the bassline, add the sidechain-capable n-Track Compressor and change the preset to ‘default’. If the Sidechain button is pressed, it will say that to activate it an input is needed.


To use the kick track for the sidechain source, send the kick track’s main output to the compressor’s sidechain (Output → Sidechain - Track 1: Compressor). Back in the compressor, as the ratio is adjusted, the ducking effect on the bassline can be heard and seen every time the kick signal is received.

We can refine the threshold and ratio parameters to alter the sidechain effect.

In the setup we just used, the kick track is being sent solely to the sidechain input, and can no longer be heard in the overall output.

However, in most situations we would want to hear the track that we’re using as a sidechain input. To accomplish this we’ll use a send as the sidechain input and set the track’s output to the master:

  • we’ll change the output back to the master output
  • select ‘Add new send’
  • we’ll change the output of the send from Aux 1 to the Compressor sidechain (Sidechain - Track 1: Compressor)
  • the kick now sounds, and we can monitor the sidechain input by clicking ‘Sidechain’ in the compressor

Sidechaining vocals

You can sidechain a vocal over some instrumental parts.

Let's say we have a few instruments: a guitar part, piano chords, bass and drums that are all competing for space with the low-ish pitched vocal line. In this case we would group the instruments and sidechain the vocal to the group to make it clearer in the mix.

Output the instruments to Group 1. Then, add a compressor to the group channel.

For the signal you want to act as the sidechain input, ‘Add new send’ and then change the Aux 1 output to Sidechain → Sidechain - Group 1: Compressor.

Monitor the sidechain using the button in the compressor. Then adjust the parameters to taste.

This technique can also be used for voiceovers.

Project Management

Transferring songs to a PC or Mac

The audio files and projects (.sng files) you record with n-Track on Android are located in the app's folder in the device’s public storage area.
You can transfer files from the Android device to a PC in two ways:
  • Connecting via an USB cable
    • Connect the Android device to the PC using an USB cable
    • Browse from the PC to the nTrack folder
    • Transfer the contents of the folder to a PC folder
    • You can then open your .sng files with n-Track on your PC or Mac
    Note

    Note that the .sng file also depends on the .wav files that are created when audio tracks are recorded, so you can’t just copy the .sng file, you should copy all of the .wav files used by the .sng file, or all of the nTrack folder

  • Transferring files via the cloud
    • Use the Share button to share each song that you want to transfer in ‘Packed song’ format (.sgw file)
    • Share the sgw file using a file sharing service such as Google Drive or Dropbox
    • Open the sgw file with n-Track Studio on your PC or Mac

Song Browser

The n-Track Song Browser streamlines the process of browsing and loading your songs.



Getting Started

On Android, if we tap on the home button, the song is closed and we enter the Song Browser.


When a song is closed n-Track saves any changes you made to the song. You never have to manually save the song. To make sure you never lose your work, every time a new version of a song is saved, a snapshot of the previous state of the song is also saved so you can always go back to a previous version. Also the undo information is saved along with the song, so just after reloading a song you can hit the undo button and undo the last change that was done to the song before it was last saved.

The Song Browser shows your songs in chronological order, so that the last song you worked on is always the first one in the list. Click on the song name to rename it.


We can start a New Song or press the Collab button, which takes us directly to the n-Track Songtree community, from which you can find and overdub tracks or stems.

More options

Long pressing on Android opens the song details popup menu.

We can restore the song from an auto-saved backup by selecting ‘Restore song from a snapshot’. This will take us to the snapshot folder where we can select the snapshot based on the time at which the snapshot was created.


A song folder may grow in size as you import or record new tracks. When you delete an audio track, the audio wav files used by the track are not physically deleted from the song folder, as you may want to re-import them later or undo the deletion. The ‘cleanup unused files’ deletes all files in a song folder that are no longer actually used by the song tracks.


We can also duplicate the track from the menu.


‘Enter Song Folder’ takes us, still in the Song Browser mode, to all of the song files in a project folder. This is especially useful if we have multiple song versions in the same folder.

A song folder may contain multiple song files, which are independent from each other but they share the same audio files. A folder icon appears on the Song image if the song folder contains multiple song files. If we click on the song image, the song opens immediately. If we click on the folder icon we enter the Song folder, from which we can select the song file we’d like to open, or long press to delete individual song files.

Trash

You can move songs to the Trash folder with the Trash button in the song details menu. The song is not deleted immediately – instead, it is moved to the Trash folder, which can be found as the last item of the Song Browser.


Opening the Trash folder shows a list of Songs ready to be deleted. Manually empty the trash bin by clicking the Trash icon in the top toolbar highlighted in red. Note that this action cannot be undone!


Managing song files

When you save a song in the n-Track native .sng format, n-Track creates a folder with the name of the song, and inside the folder saves the .sng file, and an Audio subfolder where all the audio files used by the song are stored.
If instead of saving in the app home folder you save a new .sng file inside an existing song's folder, then n-Track will only save the new .sng file, and the audio files will be shared among all the .sng files saved in the folder. This allows creating multiple versions of the same song without always duplicating all of the audio files.

Also to note the fact that when you use the Open song or New song commands, the app doesn't ask if you want to save. It just saves, while it also creates a snapshot of the version of the song before the last save, so that you can always go back to any previous state of the song. You can access the snapshots in the Snapshots subfolder, or tap on the Home button in the lower right, then long press over the song icon, then select the Restore snapshot command.
Everytime you delete a file or songfile, the files are not permanently deleted, they are instead copied to the Trash subfolder in the song folder. This allows reverting an accidental delete. The files in the Trash are automatically deleted when they are one week old.

This song folder structure is designed to keep the n-Track files well organized, to avoid accidental loss of recordings, and to be able to easily identify all of the audio files used by a certain song.

Cleaning up the song folder

After you've worked on a song for an extended period of time, you may notice that the Audio subfolder of your song becomes populated with a large number of audio files. That is because n-Track never deletes an audio recording, even when it is removed from a song.

When your song is in a stable state and you're sure you don't want to undo the removal of audio tracks, and you need to free up some space on the device storage, you can tap on the Home button in the lower right, then long press over the song icon, then select the Clean up unused files command. This will cleanup the song folder, moving to the Trash all of the audio files that are no longer referenced by any of the .sng files in the .sng folder. This will also delete all of the snapshots of the song in the Snapshots folder.


Manually manage files

When you need to manually manage files or browse to folders outside of the default n-Track songs folder, you can go back to the classic way of browsing files with the Folder icon in the top right corner.


Other

We can open the interactive startup tutorial using the question mark icon, or close the Song Browser from the X icon.

On Android we can also access the Settings menu via the top toolbar, to change everything from sampling frequency to audio engine settings.

Video tutorials

Reference

Tested USB audio interfaces

Below is a list of USB audio devices we tested. On Android comaptibility sometimes also depends on the Android device + USB device combination, so we cannot guarantee that the audio interfaces below will work with 100% of Android devices.

Supported USB audio devices

  • Generic USB stereo in/stereo out audio device
  • Blue Snowball USB mic
  • Tascam US-16x08
  • Shure MV51
  • Shure MVi
  • Focusrite Quantum HD8
  • Creative Soundblaster Play
  • Griffin iMic
  • RME Babyface (10 inputs / 10 outputs)

    Buffering: 4 x 220 samples

  • Focusrite Scarlett 18i20 (12 inputs / 18 outputs)
  • Focusrite Clarett 8pre USB-C
  • Focusrite Clarett 4pre USB-C
  • Focusrite Scarlett 2i2
  • Focusrite Scarlett 2i4
  • M-Audio M-Track Duo
  • M-Audio Fast Track
  • M-Audio Mobile Pre
  • C-Media USB PnP
  • Berhringer Xenyx 302
  • Behringer UCA202
  • Behringer Flow8
  • Native Instrument Komplete Audio 6

    Prefers small buffers and high number of buffers. Works correctly at 96000 Hz with 6 buffers of size 480

  • Audioprobe Spartan Cue

    Use small buffers (e.g. 176 for 44100 Hz) and 6 or as number of buffers

  • Audiotrak Maya 5.1 USB
  • AKAI APC Key25
  • CME xKey37
  • EMU 0202

    Select Active Inputs = 2

Background audio

Sometimes it is useful to have n-Track keep playing or recording when you send the app to the background (i.e. close it) and you open another app. For example when you're using another app say to read or write lyrics etc.
By default n-Track stops all audio streaming when you exit the app. To avoid this and have the audio keep running in the background check the Allow background audio option in the Settings.
When the app is in the background and audio is running you'll always see an n-Track notification in the device's notification area that has the option to stop the audio.

Troubleshooting & Support

Keyboard shortcuts

These shortcuts work when using a physical keyboard (either built into the device or connected via USB).

  • Spacebar - Play/Pause
  • 0 - Record start/stop
  • Backspace - Rewind
  • M - Current track mute on/off
  • Shift+M - Current track solo on/off
  • Ctrl+left arrow - move the play position backwards by a small step
  • Ctrl+right arrow - move the play position forwards by a small step
  • Ctrl+C, Ctrl+X, Ctrl+V - Copy, Cut, Paste
  • Q - Mute/unmute part
  • Ctrl+M - Place marker at cursor
  • Ctrl+Z, Ctrl+Y - Undo, Redo
  • Ctrl+Shift+left arrow, Ctrl+Shift+right arrow - move to previous, next marker
  • Ctrl+up arrow, Ctrl/down arrow - pan left, right
  • Shift+up/down arrow - increase/decrease selected track volume

Frequently Asked Questions and Troubleshooting

I have problems with garbled or distorted audio, or I get errors opening the audio device

If you hear distorted, noisy or corrupted audio, it probably means that n-Track is not being able to communicate with the audio hardware device correctly. That's typically a configuration issue.
Likewise if you get an error opening the audio device, it probably means that the audio format selected in the Settings is not supported by the device's builtin audio device or to the external device that you may have connected.
To try to fix the issue, open the Settings box tapping on the home button in the lower right, then selecting the gear icon in the top left. When you're inside the Settings:
  1. Select the Use recommended audio settings option in the Settings box
  2. Try unchecking the Enable low latency performance mode option
  3. Please try restarting the app:
    • press the multitask button in the lower Android toolbar
    • swipe over the n-Track app to kill it
    • open the app again
  4. Try terminating all the apps that may be accessing the speaker or microphone.
  5. Try to temporarily disabling the always-on Google Voice Assistant. The Google Assistant needs to always record from the mic in order to respond to the Hey Google command. On some devices the Google Assistant access to the audio device may interfere with n-Track's recording. To temporarily disable the voice assistant:
    • open the Google app
    • select Settings
    • select Voice
    • select Voice Match
    • disable Hey Google or Ok Google
    The details of the steps above may change slightly from device to device.
  6. Try restarting the device.
  7. If the sampling frequency drop-down in the Settings box shows multiple frequencies available, try switching between 44100 and 48000 hz sampling frequency.
  8. Change the 'Mic level preset' setting to 'Default' or 'High quality'
  9. If the audio is distorted or glitchy, try increasing the "Buffer size" and "Number of buffers" settings.
  10. Try switching between AAudio and OpenSLES device drivers in the Settings box.

    Please try this recommended configuration:
    • open the Settings box
    • select AAudio drivers for input and output
    • make sure that the 'Use recommended audio settings' checkbox is checked
    • uncheck 'Auto-tune buffers'
    • set 'Number of buffers' to 3 or 4
    • check 'Reserve CPU for audio'

What is the recommended configuration for low latency?

Please try this recommended configuration:
  • open the Settings box
  • check the Enable low latency performance mode option
  • if you're using Android 8.1 or later select AAudio drivers for input and output
  • make sure that the Use recommended audio settings checkbox is checked
  • uncheck 'Auto-tune buffers'
  • set Number of buffers to 2 (OpenSLES), 3 or 4 (AAudio)
  • check 'Reserve CPU for audio'

With some devices checking Enable low latency performance mode causes noise in the recording. If that happens, with certain devices (such as the Samsung S9) the problem is fixed by selecting "2" in the Active inputs setting.
You may also need to temporarily disable the Google Assistant.

The recorded tracks are almost silent, the recording level is too low

Android doesn't currently allow setting the mic recording volume. There are a few recording presets available that depending on the device may change the mic recording level (while also possibly changing other processing options on the mic signal such as equalization and limiting). Try switching between the available options for the "Mic/input level preset" setting in the Settings box.

When I record a new track it also ends up containing the audio from the base track(s)

Please make sure you’re using headphones while you record, otherwise the sound from the speakers will be picked up by the mic, in what is commonly referred to as bleeding. The problem may still occur to a lesser extent if you use open ear headphones and the volume is high, the mic may still pick up the signal coming out of the headphones, so if you’re using open headphones make sure that the listening volume is not too high.
If you're using a phone headset (i.e. the one with the mic along the cable, with a TRRS 4 pole jack), try using regular headphones instead (i.e. the kind without the mic), so that the device's builtin mic will be used instead of the headset's mic.
Also try switching between the available options for the "Mic/input level preset" setting in the Settings box.
If you’re using an external audio interface make sure that the mixer or cabling is configured so that the output from the audio device is not fed back into the device’s input.

I can't connect or I get errors connecting my USB device to my Android device

Compatibility with USB audio and MIDI devices on Android depends on a number of factors including both the Android device and the USB device (which must be USB Audio "class compliant").
If you get errors or the audio is not working properly make sure you try both the n-Track USB driver and the Android USB driver (n-Track asks for which driver to use when it detects the USB device).
When using the n-Track USB audio driver, n-Track circumvents the Android operating system to access USB audio and MIDI devices. While that has the benefit of eliminating the typical audio latency that occurs with Android, unfortunately we cannot guarantee compatibility between all USB devices and Android devices because we are unable to test all combinations.
When you plug an USB audio device with n-Track open, you should see a prompt that asks you to select which USB driver to use. If you don't get the prompt it means that either the USB device is not USB audio class compliant, the Android device doesn't support USB audio, or that the two devices are incompatible. If you do get the prompt try to see if you can play and record audio. Experiment with both the n-Track driver and the Android driver.
If you get an error try switching buffering (number of buffers and buffer size) and/or “sampling frequency” settings in the Settings box that appears clicking on the bottom right menu button and then on Settings. Also an USB device may offer multiple streaming profiles (for example 16 bit, 24 bit, stereo, multichannel). If you have problems with one try switching between the othre available profiles in the Input and Output drop-down boxes.
If you get audio glitches in the playback or recording, try both bigger and smaller buffers, sometimes USB devices don't tollerate big buffers and work better with smaller buffers.
If you get a prompt to use the n-Track or the Android USB driver and you select the n-Track driver, but then you don't see the device in the audio Settings box, try to kill n-Track and restart it with the USB device already connected.
For more info on how to connect and use USB devices with n-Track for Android please see this user guide topic

My phone is new and has a fast CPU, why I can't add many effects without hearing clicks or distorted audio?

Some of the effects included with n-Track require a fast CPU, most notably the Convolverb convolution reverb. The n-Track Reverb effect on the contrary doesn't require many CPU resources.
When the CPU is not able to handle the processing of the audio you'll start hear to hear clicking sounds or the audio becoming distorted. This happens because after say one audio buffer has been played the audio device has to wait for the device to send it another audio buffer (that the CPU is still busy preparing), so it's forced to output silence instead.
Even some fairly recent top line devices are not currently able to handle many effects simultaneously or even just one instance of Convolverb. For example in our tests the Samsung S9+ can't handle the Convolverb effect with the default Fast path audio buffering setting (when the Low latency Convolverb option is on). We found out that even though the S9+ CPU is quite fast, the device tries to aggressively reduce the CPU speed to save battery. This is called CPU power/thermal throttling, performed by the CPU Governor. Unfortunately this conflicts with high performance audio, as with audio the CPU is not used continuously but only during the audio callbacks. This makes the device think that the CPU is not being fully used so it tries to reduce the CPU speed (clock frequency) to consume less power.
If you run into this situation:
  • Try using a bigger audio buffer size and an higher number of buffers, as configured in the Audio Settings box
  • Another option is to use the Freeze or Bounce command to pre-process a track (i.e. apply effects offline, instead of during realtime playback), which does the same thing as solo-ing a track, using the Export Mixdown command to save it as a wav file and then re-importing the file into a new track and deleting the old track. The new track will now have the effect 'printed' on it so that you can remove the real-time effect

My device has multiple mics, can I record in stereo?

Depending on the device you may be able to record in stereo from the device's built-in mics:
  • Open the Settings box
  • Set Audio inputs to 2
  • Select Camcorder for the Mic Level Preset setting

This appears to work with recent Samsung devices. If it doesn't work try different values for the Mic Level Preset setting. Manufactures sometimes assign different meanings to the Mic Level Preset values.
Also the 2nd mic is typically designed for echo cancellation or beam-forming (i.e. to improve the audio quality for phone calls) so when both mics are used to record different channels, the result may not be optimal. For example the two mics may have different frequency responses and/or may be physically placed in a way that makes capturing the stereo recording field difficult (i.e. instead of being one at the top and one at the bottom of a phone they may both be at the bottom).
Also try using AAudio drivers:
  • open the Settings box
  • select AAudio drivers for input and output
  • make sure that the 'Use recommended audio settings' checkbox is checked
  • try switching between the available options for the Input device setting to see if one of the options allows access to two independent mics

How can I find the song files in my device storage using a third party app?

Android with version 11 and later has started blocking access to the app specific data folders from within the device. Instead of accessing the n-Track files from other apps, we recommend using the Share command from inside n-Track and then selecting the app to share the file with. If you want to export the song wav mixdown, you can use the Save Song command, then select the Share tab (as opposed to the Share button in the main lower toolbar) and select the format of the file to export.
If you need to access the n-Track song files, most file manager apps such as the built-in Files app no longer have access to the n-Track data files. To access the n-Track audio and song files externally from the app you can:
  • Open the device's Android Settings -> Storage -> Files -> Android -> Data -> com.ntrack... -> files
    Note that the Files view in the Settings is not the same thing as the Files app.
  • connect the device to a PC and browse to:
    PC -> [Device Name] -> Phone -> Android -> data -> com.ntrack.studio...

You can also use the Android Settings -> Apps -> n-Track -> Storage page to inspect the n-Track folder total size and there you have the option to delete the whole app data folder. Note that if you clear the app storage you'll permanently loose access to the song files, audio recordings etc.

Why do I get permission erros when trying to save files outside of the app folder?

The latest versions of Android ban directly saving files most file types to folders outside an app's private folder (see answer above), which is the one that you can go to in the file browser tapping on the folder icon to open the folder picker, then tap the home icon in the upper right.
For some media files (wav, mp3, m4a) you should be able to save in the device's public music storage area. You can select the public Music storage folder in the n-Track folder picker by tapping on the home button, then tapping on the up arrow a few times until you get into the folder with the Download, Pictures, Music folders. Tap on Music, and you should be able to save a song export there. Note that Android will not allow you to save sng or sgw files there because the system doesn't recognize them as standard media files.
To transfer n-Track projects to other devices we recommend using the share button in the lower right toolbar, then selecting "Share as multitrack project" and then sharing using a file sharing service such as Google Drive or Dropbox (the file will be typically too big to be sent via an email attachment).

I've just purchased n-Track Studio Pro and cannot find the songs I've recorded with the non-Pro n-Track Studio app

n-Track Studio Pro is a separate app which can be purchased as a one-off payment, as opposed to the subscription based n-Track Studio app. Since they are separate apps they don't have access to each other's files. To transfer a song between the apps:
  • open n-Track Studio
  • open the song
  • tap the Share button
  • select Share as multitrack song
  • select n-Track Studio Pro as the app to share the song with

Can I use the device's built-in mic when I connect my headphones?

n-Track normally uses the headphones mic when a set of headphones with builtin mic is connected. If you connect a regular playback-only set of headphones (e.g. with a 3 poles TRS jack as opposed to 4 poles TRRS connector, or generally without a mic) n-Track will record from the device's builtin mic. When using an headset with a mic you may still be able to get n-Track to use the device's builtin mic:
  • open the Settings box
  • select AAudio drivers for input and output
  • make sure that the 'Use recommended audio settings' checkbox is checked
  • try switching betwen the available options for the Input device setting to see if one of the options allows access the device built-in mic

I can't play more than 2 keys on the screen keyboard, chords with 3 keys won't play

On some Android devices certain system wide gestures may prevent 3 or more touches to work on the keyboard. Check in the devices settings if there are multitouch gestures that you can disable and test if this fixes the issue on your device.

For example on certain Redmi/Xiaomi, Oppo and OnePlus devices the following works (with minor variations on specific devices):
  • Android Settings -> Additional settings -> Gesture shortcuts -> Take a screenshot
  • disable Slide 3 fingers down
  • Android Settings -> Additional settings -> Gesture shortcuts -> Partial screenshot
  • disable Press and hold with 3 fingers

How can I import my audio files (loops, one shots etc.) into n-Track so that I can use them in my songs?

You can import your sounds into n-Track using the Import audio file command, which lets you import from the Music folder on your device.
To get to the shared storage space (where you might save files from other apps or copy files connecting the device to a PC), in the Import audio files box tap on the Home button in the top right, then tap on the up arrow in the top left a few times until you get to the folder that shows Music, Downloads etc.

To make your sound library visible in the n-Track loop browser:
  • Connect the device to a PC
  • On the PC browse to a location similar to the following (the exact path might be different depending on the device):
    [Your device name] \Internal shared storage \Android \data \com.ntrack.studio.demo \files
    or
    [Your device name] \Internal shared storage \Android \data \com.ntrack.studio.eight.pro \files
  • Your files will also be visible inside the n-Track loop browser in the My Folders section

How can I exit the n-Track app if I don't see the Android home button?

Exiting from fullscreen apps such as n-Track usually requires one of the following actions (the details may change slightly based on the Android version and device):
  • swipe twice from the bottom of the screen upwards
  • swipe once from the right edge of the screen towards the left and then press the back/home Android button
  • swipe once from the edge of the screen where the charging port is located towards the other side and then press the back/home Android button
  • swipe once from the bottom of the screen and then press the back/home Android button

Does the n-Track Studio Pro one-time payment app include all the sound packs?

The n-Track Studio Pro app contains the standard set of instruments also available in the Free edition. The Pro one-time purchase is essentially equivalent to the Extended subscription. To get the Suite sound packs you can get the Suite sounds bundle in-app purchase inside the Pro app which costs an additional €29, bringing the one-time payment total to approximately €58 (the exact sum may vary based on your country taxes), compared to the €5.99/month subscription price of the Suite edition.

Feedback & support

Please let us know if you have comments or bug-reports about n-Track Studio. We are continually working on improving n-Track and your feedback is greatly appreciated.