n-Track STUDIO
  for Android phones and tablets


Getting started

Recording basics

Recording your first audio track: Add, Arm, Record

Let’s say we want to record an audio track. First of all, what we need to do is tap the add a blank track icon , then choose “add an audio track” to add a new, blank audio track.

Before starting to record, we need to check the audio track is “armed”. This means it has an input channel assigned and is enabled for recording.

To arm a track, tap on the arm icon . Here you can choose the input channel from which n-Track should record sound.

If the project is blank, you can automatically start recording by pressing the record button on the transport bar. This action adds a blank armed audio track and starts recording from your built-in microphone.


n-Track will normally record from the device builtin microphone, from the headset mic (if a headset is connected) or from an external mic.

At this point, simply pick up your instrument and push the record button to start recording your first audio track.

To stop the recording, simply tap the record button again.

Now tap the rewind button or move the yellow timeline cursor to the position you want to start playback and push the play button to listen your creation.

If you want to focus on a section, and listen to a single part of your take repeatedly, then you need to use the Loop timeline selection. To use it, you need to highlight an area by drawing with your fingers on the timeline axis, activate the loop function and tap the play button. n-Track will now restart playback from the beginning of our selection as soon as the cursor reaches its end.

Reading the manual is too boring?

Watch a Video tutorial on how to record your first audio track.

Mic input level

If when you record an audio track you notice that the recording level is too low, you can try adjusting the mic input level. You can notice that the recording level is low by looking at the recorded track's level meter, or by looking at the recorded waveform. The more the waveform resembles a flat line the lower the recording level. Unfortunately Android doesn't currently allow setting the mic recording volume. There are a few recording presets available that depending on the device may change the mic recording level (while also possibly changing other processing options on the mic signal such as equalization and limiting). Try switching between the available options for the Mic/input level preset setting in the Settings box.

Recording latency settings

On Android when you overdub tracks n-Track needs to perform what is called latency compensation. This is needed because of the way the audio flows through the Android operating system. Audio buffering (i.e. the length of the blocks of audio data that are passed between the app and the hardware audio device) is not totally under the control of the app that is doing the recording, so the app doesn't know exactly how to align the recording relative to the existing tracks.
To overcome this issue n-Track includes a latency calibration mechanism. The app will prompt you to calibrate the latency when you first try to record.
You can always repeat the latency calibration by selecting the latency calibration button in the Settings box.
When you perform the latency calibration make sure you are in a quiet room, you disconnect any headphones and external USB audio devices or adapters, and that you turn the volume of the device all the way up. The app will emit a short burst of sound while recording the mic input, and will then try to align the original with the recorded burst.

If the latency calibration fails one possible reason may be that the mic input level is too low.

If for some reason the latency calibration still fails, you can try a manual procedure to adjust the latency manually Recording latency is related but not the same thing as input to output latency.

Bluetooth headsets or speakers add a considerable amount of latency. While it works great for listening to music, using Bluetooth for multitrack audio recording or for playing live instruments is not recommended because of the added latency. Use a wired headphones when available - wired headphones do not add any latency.

Audio latency varies considerably between devices. We collect anonimous statistics from the Latency Calibration inside the app in the Android Latency Top Chart

Input to output latency

When you use instrument plugins (such as the sampled instrument sounds built into n-Track such as Piano, Drums etc.) or when you monitor with headphones the audio comining into the mic, you may hear a short delay between the time when you press a key on the on-screen keyboard or drum pad and when you hear the sound. This is caused by the fact that audio moves between the app, the operating system and the hardware audio device in chunks of data called audio buffers. The smaller the audio buffers and the lower their number the smaller will the delay be. You can adjust the size and number of audio buffers in the Settings box. If you decrease too much the size and/or number of buffers you may notice clicking sounds during playback or live monitoring. This happens when the buffers are so small that the device can't keep up and some short bursts of silence (dropouts) interrupt the audio. You should try to use the minimum possible buffering that doesn't generate clicks.
Not all Android devices and versions of Android allow for the same latency performance. n-Track will say wether the device is capable of low latency performance in the settings box. When the device supports "pro" or "semi-pro" latency performance you may check the Enable low-latency audio option that sets the device's preferred buffer size that triggers the device's lowest possible latency.
On Android 8.1 or later you can select the AAudio audio device drivers for audio input and output. These new device drivers are more modern that OpenSLES (supported since the beginning of Android) and should allow for slightly better latency performance.

The lower input to output latency you can set the less problems with recording latency you'll have.

If you want to minimize the input to output latency, try our recommended configuration.

Input to output latency can be made very small when using compatible external USB audio devices.

How to record a track over another one (overdub)

Let’s say we want to record something over the first track. All we need is to add a new blank audio track and arm it, then we can start recording.

So, again, tap the Add a blank track icon and choose "Add an audio track”.

If the track is not armed, tap over the arm button and select the right input channel.

Since you want to record a second track over the first audio track, you need to be able to hear the first and the second track together during recording, but you want only the second track to be recorded, so make sure the first track is unarmed.

To listen to what you’re recording as you play it, you can tap the Monitor live input button , which will let you listen to the incoming signal through the selected output destination. Make sure you plug in your headphones and then push the “Monitor live input” button to start listening to the incoming signal. You can now record as you hear what your mike is capturing.

Importing a base track to record over

Let’s say you want to upload a base track, backing track or instrumental, and then record your voice or instrument over it.

All you need to do is tap the Menu icon and select “Import audio file”, then select the file you want to import into n-Track.

n-Track will create a new audio track with the imported audio file, so we can now record over it. To record something over the imported track, just add and arm a second audio track, then start recording.

n-Track can import audio files with one of the following formats:

  • mp3
  • m4a
  • mid
  • wav
  • aif
  • flac
  • opus

Adding effects and editing audio parts

If we’re satisfied with our performance, but we want enhance or get creative with the sound, we can add an effect.

Let’s say we want to add a reverb to a vocal recording. Just use your fingers to zoom into the time-axis view, until you see the add effect panel.

add an effect

Click on “add effect” and choose among the free integrated effects available in n-Track Studio.

select effects

The Grid and the Metronome

It’s a common use to record songs by following a click track or metronome, and then use the grid to align our recordings to the song’s tempo.

You can select the bpm of your song by tapping the Metronome icon and selecting the bpm you need.

metronome view

To activate the metronome, switch it on with by tapping "enable". You’ll now hear the metronome both during playback and recording.

To turn it off, just open the metronome and switch it back off.

The grid function can be useful during editing, and in general when you need a reliable tempo reference while working on your song. You can enable the grid by tapping on the “grid icon” .

You can set the grid time resolution by tapping the grid settings window (see the picture below).

grid settings

As you can see there’s also a "Enable snap to grid" checkbox. If this is enabled, when we move audio and MIDI regions their start position will be quantized to the closest grid value.

This can be useful if we’re creating more electronic or loop based music. If you uncheck this box, but leave the grid on, then you’ll be free to move regions in any point of the timeline, and still use the grid as a useful tempo reference.

Using virtual instruments

Adding virtual instruments

To add a new virtual instrument, just push the “Add a blank track” button and select “Add an instrument”. This will create a MIDI track and an Instrument track automatically assigned to the MIDI track created.

MIDI tracks will contain the sequence of MIDI notes, as well as other MIDI parameters, such as velocity. Instrument channels, instead, are where the actual audio from the MIDI notes is generated. Multiple MIDI tracks can send their output to a single instrument channel.

The creation of a MIDI track will open up the instrument browser, that lets you choose the virtual instrument you want to control via MIDI.

grid settings

To change the MIDI track instrument, simply tap the track’s output slot.

grid settings

To immediately control our virtual instrument, tap the keyboard icon and start playing it with your fingers, or open the piano roll by tapping the icon. and start writing midi notes via the piano roll's tools.

The Instrument browser

The instrument browser lets you choose the instrument you want to play via MIDI. It will popup when creating instrument tracks, or when you tap on a MIDI track’s output slot, so you can easily choose a new instrument or switch the sound on an already created instrument track.

instrument browser

The browser is organized in three sections:

  • External instruments: Here you’ll find all supported third-party virtual instrument plugins available on your system.
  • n-Track instruments: In this section, you’ll find a list of n-Track’s built-in instruments. Instruments and patches which show the download icon require an additional download, which you can launch via the Add-on manager.
  • MIDI outputs: shows the available hardware MIDI outputs, as well as already created instrument channels which you can send MIDI to, allowing you to route a new MIDI track to an instrument you already created.

When you select an instrument from the instrument browser, n-Track will create a new instrument channel with the instrument loaded up, and assign it to a MIDI track.

If this is the first time you open the instrument browser, you may need to download additional instrument packs in order to have more choice than the few built-in sounds. Selecting the sound will bring up the Add-on manager, where we can download content.

The Add-on Manager

The Add-on manager lets you download free and premium instruments, sounds and drumkits available for use in n-Track.

add-on manager

Here you can download free and premium instruments, sounds and drumkits available for use in n-Track, which will be automatically once downloaded.

To download a sound, just tap on “Get". The sounds will then be downloaded and automatically installed. Once installed, you'll be able to play and record the instrument, and load it directly from the instrument browser.

Loading custom SoundFonts (.sf2)

Besides using the sounds that come with n-Track, you can also use third party sf2 files.
To add a soundfont file:
  • Select Add new instrument channel
  • Scroll down the left column and select Add custom soundfont
  • Browse to the location of the sf2 file (you may have to press the up arrow a few times to get to the root of the device storage)
  • Once you've selected the sf2 file, if it contains more than one sound, you will need to use the Program and Channel setting in the track properties view to switch between the available sounds. Channel is typically set to 1 for melodic instruments and 10 for percussive sounds.
  • Check out this video to see how to load an sf2.

Saving and Exporting

Saving projects

Saving a project means your project and all of its settings will be saved in a format you can open exclusively in n-Track (the .sng format).

To save a project, just push the Menu icon and select “Save song”. You can then re-open your project at any time by selecting the “open song” option.


If you want to save all the project’s settings and all of the project’s files and assets, you can choose to save the project as a “compressed Song” (sgw) file. Saving all project assets together with the project would allow you, for instance, to open the project with all of its audio tracks in a different device running n-Track Studio.

Exporting songs

Exporting, or ‘mixing down’ a track means that all the tracks of your project will be bounced down to a single audio file, in the format you specify, like mp3, wav, and so on.

Once mixed down, your song will be playable anywhere, but please note that exporting track, as well as other features, are limited in the free version. To export songs, you need to either pay for an n-Track subscription, or activate the full version, both of which you can do directly from the app.
The free version allows exporting the song but adds a short audio add at the beginning of the exported track.

Although the free version limits exporting to audio files, you can freely upload the track without audio ads to Songtree, the free music collaboration platform, and then share it via a link.

To export your track, tap the “menu” icon and select “Save Song”, then choose Mp3 or Wav as the same format, then press “Ok”. If you selected Mp3 the app will also ask you to set the tradeoff between audio quality and file size (i.e. bit rate).

Sharing your songs on Songtree

Songtree is a free music collaboration platform that allows to collaborate with other musicians in building songs online. Songtree is developed by the same team behind n-Track.

When someone uploads a song to Songtree, it becomes available for others to contribute to and build upon. Each contribution added by users creates a new version of the song, while the original song remains un-affected. As more people add their contribution, a 'tree' of songs starts to take shape, with each contribution branching out from the original song.

Songtree is available as free web, iOS and Android apps. The apps allow you to record your performances directly from your device, as well as letting you interact with other musicians via comments, likes, invites etc.

Songtree is fully integrated inside n-Track Studio 8, so that you can overdub other Songtree users songs without leaving n-Track.

On Songtree you can find other musicians to collaborate with, share ideas, or just jam with. To open Songtree just tap the “globe” icon. Then click on the top left icon and select “login” to access your account or create a new one. You can also sign in with Facebook or Google and gain instant access. We invite you to take a look at what’s happening on Songtree, you may be surprised!

Managing song files

When you save a song in the n-Track native .sng format, n-Track creates a folder with the name of the song, and inside the folder saves the .sng file, and an Audio subfolder where all the audio files used by the song are stored.
If instead of saving in the app home folder you save a new .sng file inside an existing song's folder, then n-Track will only save the new .sng file, and the audio files will be shared among all the .sng files saved in the folder. This allows creating multiple versions of the same song without always duplicating all of the audio files.
Also to note the fact that when you use the Open song or New song commands, the app doesn't ask if you want to save. It just saves, while it also creates a snapshot of the version of the song before the last save, so that you can always go back to any previous state of the song. You can access the snapshots in the Snapshots subfolder, or using the Manage song -> Restore snapshot command in the main menu.
Everytime you delete a file or songfile, the files are not permanently deleted, they are instead copied to the Trash subfolder in the song folder. This allows reverting an accidental delete. The files in the Trash are automatically deleted when they are one week old.
This song folder structure is designed to keep the n-Track files well organized, to avoid accidental loss of recordings, and to be able to easily identify all of the audio files used by a certain song.

Cleaning up the song folder

After you've worked on a song for an extended period of time, you may notice that the Audio subfolder of your song becomes populated with a large number of audio files. That is because n-Track never deletes an audio recording, even when it is removed from a song.

When your song is in a stable state and you're sure you don't want to undo the removal of audio tracks, and you need to free up some space on the device storage, you can use the Manage song -> Cleanup song folder menu command to cleanup the song folder, moving to the Trash all of the audio files that are no longer referenced by any of the .sng files in the .sng folder. This will also delete all of the snapshots of the song in the Snapshots folder.

Working with Audio

In previous chapters, we saw how to add and arm an audio track, how to record instruments or vocals, and how to upload a base track, or backing track, and record over it. We also talked about editing parts and adding effects.

In the following sections we’ll give you some tips to obtain a better sound from your recordings because in fact, although we’re working on a mobile app, all we need is minimal extra hardware and a little extra knowledge to make our recordings sound clear and professional.

Recording sources

Many modern Android devices have good quality mics, so if you plan to only record vocals or acoustic instruments, one simple option is to just use the Android device builtin mic. To do that you just have to connect a standard set of headphones (the ones you use to listen to music, not the ones you use to talk on the phone) and n-Track will automatically recording from the device built-in mic while sending audio to the headphones. If you instead connect a phone headset the app will record from the headset mic, which may not always be what you want as the quality of that mic may not be very good.

If you want to record electric instruments or want to use an external high quality microphone, you have two options:

  • Use an adapter cable to connect a mic or instrument

    This is the cheapest option and can be useful to record instruments (electric guitar, keyboards etc.). You may get good results connecting an external microphone but you won't be able to connect an high quality condenser mic which requires a phantom power source. Another adapter would be required for that. Disadvantages of using this approach include: you are still using the Android device builtin mic preamplifier, which is designed for voice calls and may not produce great sounding vocal tracks, and may not be compatible with all mics (depending on the mic impedence); you're still using Android software audio stack, which depending on the version of Android adds a more or less noticeable audio latency.
  • Connect an USB audio device

    This is the approach that guarantees the best possible audio quality and lowest latency. The audio quality will be of course dependent on the USB audio device you use, but there are cheap audio devices on the market that guarantee quite good audio recording quality. An advantage of this method is that when using external USB audio devices n-Track bypasses Android software audio stack and talks directly to the USB audio device using our custom USB audio driver. This allows working with very small audio latency. The main drawback of this approach is that not all USB audio devices and Android devices combinations are supported by n-Track, so we advise to test the USB device first or purchase a device that you can return if not compatible.

Using an analog adapter cable

A cable such as the one in the picture below is very inexpensive. Simply connect the male connector to the Android device and a mic to one female connector and a set of headphones to the other.

Connecting your external sound card (USB Audio)

n-Track Studio support external USB audio devices. n-Track can accesses USB audio devices directly using its own custom USB driver, or can use Android standard USB driver. While the Android USB audio driver is getting better with newer versions of Android, the n-Track driver bypasses the Android audio system so it typically allows for lower latency. The custom n-Track USB audio driver may however not work on all Android devices + USB devices combinations.

See below for a list of the devices we've tested.

As far as specific models go, you can choose among many different solutions in many different price ranges to fit your specific budget and needs.

To connect your external sound card, just plug it to your device using the interface’s connector cable.

Once plugged in, n-Track will detect your device automatically. You’re now ready to record. Just make sure that the recording input is set to the soundcard input you wish to record. You can do this via the arm button, as we saw in previous lessons.

Enabling USB Audio

Launch n-Track, then connect the USB audio device to the Android device.

A prompt should appear asking if you want to use the Android or the n-Track USB driver.

If the USB device isn't recognized or the audio doesn't work correctly please see this USB troubleshooting guide

Connecting the USB device

If the USB device has an USB-C connector you'll only need an USB-C to USB-C cable. If the USB device has the classic USB-A connector you'll need a cable with a microUSB or USB-C male connector and a female regular USB connector.

Some USB devices work well with the Android device power. Some other devices need more power and can only work when connected using either a powered USB hub or a splitter cable.

The splitter cable is very inexpensive and can be easily found for example on Amazon or Ebay, searching for "OTG splitter".

Another option is to use a powered USB HUB.

microUSB OTG cable
microUSB OTG splitter cable

Using multichannel audio devices

When using multichannel USB audio devices you can record as many audio channels as the audio device allows.

After connecting a multichannel USB device n-Track will by default start using only 2 inputs and 2 outputs. To use more channels change the Max Inputs and Max Outputs settings in the Audio Settings box.

Note that not all devices might be able to handle many input and/or output channels. The more channels you enable the more workload the device must handle. If when you increase the number of channels you hear that the audio starts clicking try to increase the buffering settings in the Audio settings box. See the USB compatibility chart below with notes on recommended buffering settings for specific audio devices.

24 bit recording

n-Track automatically detects wether the audio device in use has 24 bit recording capabilities. If that's the case the recorded audio files that n-Track generate will use the 24 bit audio format.

24 bit recording currently works only on external USB audio devices, the Android built-in audio device is 16 bits only.

Routing tracks

In some scenarios, you may wish to control a track’s routing options, meaning the input and especially the output destination of the track’s signal. This may be useful when, for instance, you want to group various tracks together to control their overall level or eq. Or, you may wish to record the output of various tracks into a new audio track, or perhaps send the signal from various tracks to an effect.

You can control each track’s input/o utput settings via the mixer. This is where you can decide to route a track to another. For example, apply a send effect. Send effects, as opposed to insert effects - which affect the entirety of the track’s signal - allow you, for instance, to have a single reverb effect and send different amounts of your tracks to it.

For example, let’s apply a reverb to an audio track, first as an insert effect, then as a send effect.

To apply a reverb as an insert effect, all you need to do is pick the effect from the track’s effects panel. This will let you choose an effect to apply, which will affect the entire signal (or better, the amount set by the dry and wet parameters) before passing it to the output.

You can also add effects using sends. A send allows you to send a track’s signal to an auxiliary track, which will be the host of the insert effect. This allows you to send different tracks to the same effect in different amounts, controlled by the send amount knob.

To add a send effect, open the mixer. Then tap the add effect button or tap this little window and choose "add new send".

As you can see, a new Aux track was automatically added to your project. Now all we need to do is add an effect on Auxiliary track. To do this, just tap the "add effect" panel of the Aux track and choose an effect. We’ll give the reverb 100% wet and 0% dry signal, since the dry component will be coming from our original track, and the auxiliary track will only provide the signal with the effect applied.

We can now control the reverb amount using track one’s send knob.

Mixing a song

When you mix a song, you’re usually looking to make every element in your song be heard clearly and fit well with the other elements, both as far as level and frequency content are concerned.

You can control each track’s level via the mixer sliders. For instance, if our bass is too quiet compared to the drums and guitars we could bring up it’s level.

Another thing to consider is the frequency content of the elements in the mix. Although this depends on the genre of music we're working on, on our artistic intentions, our taste and so on, it’s generally considered a good practice to make sure that various sounds in your mix don’t clutter a particular frequency band. For instance, we want the main bass frequencies in our song to come from the bass guitar, rather than the guitar

First of all open the mixer view and tap the EQ icon of the channel we want to modify, then start modify frequencies. We might then choose to apply a high pass filter to the guitar to carve out room for the bass frequencies to stand out without interference from other low-end frequencies coming from the guitar, resulting in a clearer mix, in which we can actually hear all the individual elements more clearly.

Working with MIDI

Previously, we had a look at how to add a virtual instrument track, how to download virtual instruments for free and how to record midi tracks. The objective of these following lessons is to bring you to next level of using MIDI for creating your music with n-Track Studio.

In the previous lessons we learnt how to set up our virtual instruments. This time we’ll look at how to actually play or program these instruments, whether by connecting controllers or by using the program’s built-in tools and editors.

Playing MIDI instruments

Once you’ve added a new blank midi track and selected an instrument from the instrument browser, then you need to play it. n-Track lest you do this in various differents ways.

One way is using the built-in virtual keyboard, that you can play immediately, via touch gestures on your device. To open the virtual keyboard, just tap the “keyboard” icon on the track bar and start playing.


The screen keyboard presents different controllers in order to simulate an actual real keyboard:

Keyboard scrolling icon
Lets you scroll the keyboard octaves..
Tap this icon while playing notes to sustain them.
Sustain lock
Locks the sustain virtual pedal.
Hold notes
Holds notes during play.
Hold last notes
Holds the last note played.

Using the screen drum controller

Another built-in controller is the drumkit controller.

Some drum or percussive virtual instruments loaded from the instrument browser will call up this kind of controller, more appropriate for playing these kind of sounds.

screen drum acoustic

To open the drum controller, simply tap the “drums icon” . You can now play the kit’s elements by using your fingers. You should notice that in this "acoustic" view, some kit elements trigger different sounds depending on the area you hit.

There is also a more "electronic" layout, which features drum ‘pads’, similar to those you would find on a hardware controller or drum machine.

screen drum pad

To change the instrument we’re controlling, simply tap the instrument name on the top center of the screen.

Using the step-sequencer

A great tool to write midi sequences or create rhythms is the step sequencer. The step sequencer lets you compose rhythms and songs using smaller pieces - called patterns - as the building blocks for more complex scores.

To open the step sequencer, click “add blank track” , and then “add step sequencer track”.

screen drum pad

We can see the step seq in full screen by clicking this icon Now, write your sequence, and then hit play. We can add or remove steps from our sequence with the "add step" button or "delete step" button .

Select the destination instrument

Now lets enable the pattern view by tapping this icon

Each step sequencer track can operate in one of two modes:

  • In freerun mode the currently displayed pattern will be played indefinitely in loop. This mode is useful for testing ideas, practicing, jamming and live performing.
  • In playlist mode you can assemble a customized sequence of patterns. This is especially useful for composing songs with different sections (eg: verses, choruses, fills).

You can switch between the two modes at any moment, using the mode selector.

Creating a free-running pattern

While in freerun mode, create a new pattern in the pattern roster, tapping on the add button

The pattern roster contains all the available patterns for the track, you can think of it as a toolbox filled with rhythms ready to be used.

After creating several patterns in the roster, you can switch among them clicking on the desired one. If the song is playing, you will immediately hear the new pattern right after selecting it.

Adding notes to a pattern

To add notes to the currently selected pattern, tap on a cell in the pattern’s note grid. The cell will light up and the corresponding note will play when the progress cursor crosses it.

The note for the cell’s row is indicated in the note list, on the left side of the grid.
Tap on the note’s button and drag vertically to modify its velocity. The button’s light will dim reflecting the velocity level.

Creating a playlist

Switch to playlist mode: from now on, patterns in the roster will not be played when you create or select one of them. Only patterns added to the playlist will play in sequence.

To add a pattern to the playlist, click on the button while the desired pattern is selected, or drag the desired pattern from the roster to the playlist.

You can arrange the patterns’ ordering in the playlist at any moment, dragging them where desired.

When playback is activated, the playlist will be reproduced, following the main song time position.

To remove a pattern from the playlist, select it and click the button. The removed pattern will still be available in the roster for reuse.

Setup pattern properties

The main settings display shows the most important properties of the selected pattern


    Shows the pattern’s name. Click on the name to modify it.


    Shows the number of time steps for the selected pattern. Click on the arrows to change it.

    Step Length

    Indicates the time distance between each step, and the base duration of each step (the duration can be modified for each step independently, see [Notes duration]. The length is expressed in musical notation.


    Indicates the track you are working on. Click to select a different track.


    Indicates the play speed in BPM. This is a global setting (not specific to the pattern), mirroring the one in the main toolbar.

A pattern with 16 steps of 1/8 duration each will last the same as a 32-step pattern with 1/16 long steps. If you want more control on the position in times of the notes, try selecting a smaller step length.

Permanently deleting a pattern

To permanently delete a pattern, click on the button while the pattern is selected. When a pattern is removed from the roster, it will be permanently removed from the playlist as well, if present there.

Cloning a pattern

Clicking on the button, the currently selected pattern is copied and a new identical pattern is added to the roster. This is useful to start working on a new pattern that is a variation of a previous one. The modifications performed on the new pattern will not affect the original one.

Notes duration

By default, each note has the same length as the time separation between note-on events.

If you need a note to be played for a longer or shorter time, modify the duration value in the note duration row.


Making a note longer than the step length easily allows for overlapping notes arpeggios.

A few things to keep in mind:

  • The duration of the note is proportional to the step length
  • The selected duration will affect all the cells belonging to the same column
  • lengthening or shortening a step will not affect the position in time of the following step

Customizing notes list

Each pattern’s note grid can have a customized number of rows, each one representing a pitch value. To add or remove rows from the pitch list, click on the buttons.

You can transpose the note list - and thus the pattern - clicking on the buttons, and you can even set a custom note for each row, clicking on the button and selecting the note from the resulting menu.

From the same menu you can select one of the alternate namings available for the note list.

You can also load specific scales in the midi list, to ease the composition process. Just click on the scale button, and select a major, minor or other type of scale in the desired key from the menu. Click on Advanced to fully control all aspects of the scale generation.

Pattern color

To change the color of a pattern, right-click on it in the roster and select the desired color from the Color sub-menu.

Using the Piano-roll

You can also use the piano-roll to write your MIDI parts. The Piano Roll window shows the MIDI events occurring in the track. The most common events are notes, but other types of events (controller commands, pitch bends, etc.) can be displayed and edited in the same way as notes.

To open the piano roll just tap on this “vertical” piano icon .


To write MIDI parts just select the “note” icon and start drawing with your finger. If you need to edit the notes in your sequence, you can use the editing widgets to move, delete notes and so on.

A key part of composing MIDI, and in fact useful to make your sounds less mechanical or robotic and pheraps a little more human, is to edit the notes velocities, which represent the intensity with which the notes were pressed.

To edit velocities, you can use the area below the MIDI notes editor and draw the velocity curve you’re looking for.

You can also choose to draw Pitch bend curves or curves for other controller parameters, such as the mod wheel.

If your project has more than one MIDI track, then you’ll see the other tracks in this area of the piano roll. Here you can easily switch to a different track or decide to show and control more tracks in this same piano roll window.

Connecting an external midi keyboard

If you prefer the feel of an actual keyboard, you might prefer to play an external MIDI controller.

If you’re using a more common USB connection, all you need to do is connect it to your device and n-Track should automatically recognize it.


A tour of n-Track Studio

The start menu

At the first opening, n-Track shows the Start your song menu. Here you can choose among different templates that let you start your song quickly and easily.

start your song menu

The menu lets you choose between 6 ways of getting started:

  • Record audio: adds a blank armed audio track to your project to start easily recording your first take
  • Compose midi: adds a blank midi track to your project. Let’s you choose among different virtual instruments via the instrument browser
  • Create a beat opens the step-sequencer midi controller, with which you can create beats and grooves in an easily way
  • Quick Groove adds a pre-composed midi groove to your project. You can choose among different genres and styles of drum and bass grooves
  • Play Keyboard opens the screen midi keyboard to start play virtual instruments
  • Collaborate connects you into the Music collaboration social network created by the n-Track Team in which you can find other musicians to jam with, or collaborate on others’ songs

To start your song from scratch, without using a template, just close the menu.

The Transport bar

The transport toolbar contains the transport control to navigate the song, play, start recording and using the playback loop function.

transport bar
Starts recording on the currently armed track(s).
Starts playback.
Sets the timeline cursor to zero. During play, restars playback from the project's start.
Loop timeline selection
If active, loops playback of the timeline selection. To using it you need to highlight a part by drawing with your fingers on the timeline axis, activate the loop functions and tap the play button to listen to the highlighted timeline selection. For more info about how using the loop timeline axis, please see our video tutorials.

The main Toolbar

The main toolbar is a scrollable area that contains the most important functions of n-Track Studio. This is your control panel. Here you’ll find all you need to compose your songs.

main toolbar
Main menu button
To save your project or open a new one, change settings, export midi or mixing down your song, import audio and midi files or access to project settings.
Opens a menu with the following options:
  • Share online: Uploads your song into the Songtree music collaboration community

  • Share as Mp3: Exports the final results, ready to be played anywhere

  • Share as multitrack project: Backup or continue working with n-Track on other platforms (iOS, Windows, Mac)

Draw envelopes
Re-performs the last action you cancelled via undo.
Add a blank track
Lets you add a blank audio, midi, instrument or step sequencer track.
Switch the metronome on or off. Longpress to display the metronome settings
Screen MIDI keyboard
Opens the screen midi keyboard to start play your virtual instruments.
View or hide the mixer, where you can control levels, pan, effects and routing of each track in your project.
Screen drum controller
Opens the screen drum controller to play drums and percussional virtual instruments with your fingers.
Opens Songtree, the music collaboration platform that allows to collaborate with other musicians in building songs online.

Track bar

The track bar contains the control commands of a specific track, like mute, solo, arm button, monitor live input button, pan, channel output, and channel insert effect panel.

track bar
Lock track zoom
Locks the track zoom at the dimension you set before enabling this function.
Mute track
Silence the track.
Solo track
Mutes all other tracks.
Arm Button
Lets you choose the track's input and enables/disables it for recording.
Live Echo Button
Lets you listen to the incoming signal through the selected output destination. Note: make sure you have headphones or your output volume is sufficiently low to avoid feedback.
Track level knob
Sets the track's level. This is the same as moving the track's mixer slider.
Track Pan slider
Sets the channel’s pan position (L/R positioning in the stereo field).
Channel output
Sets the channel’s output. Can be the master channel, an Aux or group channel or another track.
Channel insert effect panel
Displays the active insert effects for the selected channel. To add an effect simpy tap on it to open the effect browser.

The Time Status window

The time status window displays the project’s current time. Tap on it to choose the time display format and switch from 30fps to M:B:T

time status window

Editing widgets and the Edit menu

In n-Track Studio you'll find two ways of accessing editing controls:

1. Waveform editing widgets
2. the Edit menu

1. Waveform editing widgets

You can edit a part via the waveform editing widgets.

Drag part
Tap and drag the top stripe on a part to move in up and down the timeline.
Part gain
Tap and drag vertically to set the part’s gain level.
Apply fade in/out
Tap and drag to fade in or out the part’s volume.
Trim part
Dragging will shorten or lengthen the audio or midi part. Lengthening the part to more than it’s full size will loop the part.
Loop part
Drag to loop the part.

2. The Edit menu

To open it, longpress on part's waveform

Copy selection
Copy the part.
Cut selection
Cuts the part and copies it.
Cut and slide left
Pastes a part from the clipboard.
Pastes a part.
Split the part using the time axis bar or slice the current selection into a new part.
Rename track
Lets you rename the track.
Remove track
Deletes the track.
Remove part
Deletes the single part.
Lock part offset and size
Locks the part offset and the size.
Fade in mode
Opens fade in options.
Fade out mode
Opens fade out options.
Mute part
Mutes a single part.
Apply effects in disruptive mode.
Minimize/Restore track
Minimizes or restore the channel height, or expands it back to its previous height.

The Grid

The grid icon shows or hides the grid. By enabling the grid you'll be able to choose among different grid parameters (Measure, Beat, Eight, Sixteenth, 32nd, 64nd, 128th).

Enable snap to grid: If this option is checked, the selection and the parts offsets (when dragging with your finger) will snap to the nearest grid line.

Selecting tracks to view

In some cases, showing or hiding different kinds of tracks could be useful. You can set which track type will be visible or hidden on the timeline by tapping the select tracks to view icon .

  • Show Groups: show tracks you grouped
  • Show Instruments: show Instruments tracks added to your project
  • Show Aux Channels: show Aux tracks added to your project
  • Show Master Channels: show the master channel of the project

Transferring songs to a PC or Mac

The audio files and projects (.sng files) you record with n-Track on Android are located in the app's folder in the device’s public storage area.
You can transfer files from the Android device to a PC in two ways:

Background audio

Sometimes it is useful to have n-Track keep playing or recording when you send the app to the background (i.e. close it) and you open another app. For example when you're using another app say to read or write lyrics etc.
By default n-Track stops all audio streaming when you exit the app. To avoid this and have the audio keep running in the background check the Allow background audio option in the Settings.
When the app is in the background and audio is running you'll always see an n-Track notification in the device's notification area that has the option to stop the audio.

Checking the audio level with the n-Track level meters

The n-Track level meters allow monitoring the level of the audio signal in various points inside the audio engine. Most meters inside n-Track are pure Peak meters. The n-Track Meter plugin is instead configurable with any of the metering mdoes below.

The level meters can work in a combination of the following metering modes:

  • Peak
  • True peak
  • LUFS
  • RMS

We recommend using Peak monitoring during recording and composing phases of music production, then switching to LUFS+True Peak for mixing and mastering.

Peak metering
Peak metering displays using the dBFS (decibels full scale) unit the absolute maximum (i.e. peak) level of the signal. When working with digital audio signals that are going to or coming from hardware audio devices, you must be careful to avoid clipping, which happens when the signal goes above the maximum level allowed in the digital quantized representation of the signal, which is 0 dBFS. Levels above 0 dBFS will result in the top of the signal being chopped and will cause an annoying distortion. To avoid clipping when recording make sure you adjust the recording level on the hardware audio device so that the level is always below 0 dBFS. For playback, you can adjust the master channel volume or using a Compressor/Limiter plugin to make sure that the master channel level is always below 0 dBFS. n-Track includes a soft-clipping feature which avoids clipping distortion in most cases, even when the signal goes above 0 dBFS, although it will still report that the signal is clipping. Internal channels (e.g. individual tracks, instruments, groups) can actually clip without causing any distortion if the level is then brought back below 0 dBFS further down in the signal chain.
Peak metering is useful to check if the signal level is within a good range but is not generally useful to determine the loudness characteristics of audio.

True Peak metering
Peak metering may sometimes miss peaks that are between one sample and then next. True peak metering uses oversampling to transform the signal into a much higher sampling frequency allowing to check the level of the signal in-between samples.
True Peak metering is useful when mastering your song. It isn't very useful to keep True Peak active when you're in the recording/composing phase of the production of a song and may add unnecessary CPU weight to the song.

LUFS stands for Loudness Units relative to Full Scale, and is a reference audio metering system that uses filtering to mimic how the human ear perceives audio signals and gives a reading that accurately reflects the loudness of a signal. You can use LUFS to ensure that a song you export is compliant with loudness specifications of music streaming platforms such as Spotify, Apple Music or YouTube, as well as cinema, TV and radio.
When only peak metering was used, people tried to boost loudness as much as possible to gain an edge over competing tracks or broadcasts, in the process sacrificing dynamic range, making everything sound flatly loud.
LUFS was designed in response to these so-called loudness wars and guarantees a standard loudness level between tracks and thus allows maintaining a good dynamic range. LUFS generates multiple readings:
  • LUFS-m, where the m stands for momentary, measures the perceived loudness in the latest 400ms (slighly less than half a second) of the signal, and is shown graphically in the n-Track level meter
  • LUFS-s, where the s stands for short term, measures the perceived loudness in the latest 3 seconds of the signal, and is reported as a number in the LUFS section of the n-Track level meter. Despite the name, LUFS-s gives a longer range reading compared to LUFS-m
  • LUFS-integrated gives a total reading for the whole signal that has been played back so far. This is the number to watch for, as most music publishing platforms specify a LUFS-integrated range that the audio you post needs to fall into
  • LRA stands for Loudness RAnge and is an indication of the dynamic range of a signal. A song that is always very loud will have a low dynamic range, while a song that has some loud parts and some quieter ones will have a greater LRA. Note that the computation excludes the quieter parts of the signal so neither total silence nor very quiet parts will influence the reading. During the first 30 seconds from the last reset the LRA figure is not yet settled and is shown in gray.

LUFS and particularly LUFS-integrated is useful when you master your song. It isn't very useful to keep LUFS mode active when you're in the recording/composing phase of the production of a song and may add unnecessary CPU weight to the song. n-Track LUFS metering is compliant with the ITU-R BS.1770-4 standard.

RMS stands for Root Mean Square. In contrast to Peak metering, RMS measures the average energy of a signal instead of the peak signal amplitude, and is consequently more suited to measuring the perceived audio loudness. n-Track is compatible with Bob Katz's K system to measure loudness using RMS. You can switch between K-20, K-14 and K-12 modes in the vumeter settings menu. As RMS is not as standardized as LUFS and doesn't include filtering to mimic the frequency response of the human hear, we recommend using LUFS instead of RMS to measure the perceived loudness.

Video tutorials

Tested USB audio interfaces

Below is a list of USB audio devices we tested. On Android comaptibility sometimes also depends on the Android device + USB device combination, so we cannot guarantee that the audio interfaces below will work with 100% of Android devices.

Supported USB audio devices

Keyboard shortcuts

These shortcuts work when using a physical keyboard (either built into the device or connected via USB).

Frequently Asked Questions and Troubleshooting

I have problems with garbled or distorted audio

If you hear distorted, noisy or corrupted audio, it probably means that n-Track is not being able to communicate with the audio hardware device correctly. That's typically a configuration issue. To try to fix the issue you can try a number of things:
  1. Select the Use recommended audio settings option in the Settings box
  2. Try unchecking the Enable low latency performance mode option
  3. Please try restarting the app:
    • press the multitask button in the lower Android toolbar
    • swipe over the n-Track app to kill it
    • open the app again
  4. Try terminating all the apps that may be accessing the speaker or microphone.
  5. Try to temporarily disabling the always-on Google Voice Assistant. The Google Assistant needs to always record from the mic in order to respond to the Hey Google command. On some devices the Google Assistant access to the audio device may interfere with n-Track's recording. To temporarily disable the voice assistant:
    • open the Google app
    • select Settings
    • select Voice
    • select Voice Match
    • disable Hey Google or Ok Google
    The details of the steps above may change slightly from device to device.
  6. Try restarting the device.
  7. Try switching between 44100 and 48000 hz sampling frequency in the Settings box.
  8. If the audio is still distorted, try increasing the "Buffer size" and "Number of buffers" settings.
  9. If you're running Android 8.1 or later also try selecting AAudio device drivers in the Settings box.

    Please try this recommended configuration:
    • open the Settings box
    • select AAudio drivers for input and output
    • make sure that the 'Use recommended audio settings' checkbox is checked
    • uncheck 'Auto-tune buffers'
    • set 'Number of buffers' to 3 or 4
    • check 'Reserve CPU for audio'

What is the recommended configuration for low latency?

Please try this recommended configuration:
  • open the Settings box
  • check the Enable low latency performance mode option
  • if you're using Android 8.1 or later select AAudio drivers for input and output
  • make sure that the Use recommended audio settings checkbox is checked
  • uncheck 'Auto-tune buffers'
  • set Number of buffers to 2 (OpenSLES), 3 or 4 (AAudio)
  • check 'Reserve CPU for audio'

With some devices checking Enable low latency performance mode causes noise in the recording. If that happens, with certain devices (such as the Samsung S9) the problem is fixed by selecting "2" in the Active inputs setting.
You may also need to temporarily disable the Google Assistant.

The recorded tracks are almost silent, the recording level is too low

Android doesn't currently allow setting the mic recording volume. There are a few recording presets available that depending on the device may change the mic recording level (while also possibly changing other processing options on the mic signal such as equalization and limiting). Try switching between the available options for the "Mic/input level preset" setting in the Settings box.

When I record a new track it also ends up containing the audio from the base track(s)

Please make sure you’re using headphones while you record, otherwise the sound from the speakers will be picked up by the mic, in what is commonly referred to as bleeding. The problem may still occur to a lesser extent if you use open ear headphones and the volume is high, the mic may still pick up the signal coming out of the headphones, so if you’re using open headphones make sure that the listening volume is not too high.
If you're using a phone headset (i.e. the one with the mic along the cable, with a TRRS 4 pole jack), try using regular headphones instead (i.e. the kind without the mic), so that the device's builtin mic will be used instead of the headset's mic.
Also try switching between the available options for the "Mic/input level preset" setting in the Settings box.
If you’re using an external audio interface make sure that the mixer or cabling is configured so that the output from the audio device is not fed back into the device’s input.

I can't connect or I get errors connecting my USB device to my Android device

Compatibility with USB audio and MIDI devices on Android depends on a number of factors including both the Android device and the USB device (which must be USB Audio "class compliant").
If you get errors or the audio is not working properly make sure you try both the n-Track USB driver and the Android USB driver (n-Track asks for which driver to use when it detects the USB device).
When using the n-Track USB audio driver, n-Track circumvents the Android operating system to access USB audio and MIDI devices. While that has the benefit of eliminating the typical audio latency that occurs with Android, unfortunately we cannot guarantee compatibility between all USB devices and Android devices because we are unable to test all combinations.
When you plug an USB audio device with n-Track open, you should see a prompt that asks you to select which USB driver to use. If you don't get the prompt it means that either the USB device is not USB audio class compliant, the Android device doesn't support USB audio, or that the two devices are incompatible. If you do get the prompt try to see if you can play and record audio. iExperiment with both the n-Track driver and the Android driver.
If you get an error try switching buffering (number of buffers and buffer size) and/or “sampling frequency” settings in the Settings box that appears clicking on the bottom right menu button and then on Settings. Also an USB device may offer multiple streaming profiles (for example 16 bit, 24 bit, stereo, multichannel). If you have problems with one try switching between the othre available profiles in the Input and Output drop-down boxes.
If you get audio glitches in the playback or recording, try both bigger and smaller buffers, sometimes USB devices don't tollerate big buffers and work better with smaller buffers.
If you get a prompt to use the n-Track or the Android USB driver and you select the n-Track driver, but then you don't see the device in the audio Settings box, try to kill n-Track and restart it with the USB device already connected.
For more info on how to connect and use USB devices with n-Track for Android please see this user guide topic

My phone is new and has a fast CPU, why I can't add many effects without hearing clicks or distorted audio?

Some of the effects included with n-Track require a fast CPU, most notably the Convolverb convolution reverb. The n-Track Reverb effect on the contrary doesn't require many CPU resources.
When the CPU is not able to handle the processing of the audio you'll start hear to hear clicking sounds or the audio becoming distorted. This happens because after say one audio buffer has been played the audio device has to wait for the device to send it another audio buffer (that the CPU is still busy preparing), so it's forced to output silence instead.
Even some fairly recent top line devices are not currently able to handle many effects simultaneously or even just one instance of Convolverb. For example in our tests the Samsung S9+ can't handle the Convolverb effect with the default Fast path audio buffering setting (when the Low latency Convolverb option is on). We found out that even though the S9+ CPU is quite fast, the device tries to aggressively reduce the CPU speed to save battery. This is called CPU power/thermal throttling, performed by the CPU Governor. Unfortunately this conflicts with high performance audio, as with audio the CPU is not used continuously but only during the audio callbacks. This makes the device think that the CPU is not being fully used so it tries to reduce the CPU speed (clock frequency) to consume less power.
If you run into this situation:
  • Try using a bigger audio buffer size and an higher number of buffers, as configured in the Audio Settings box
  • Another option is to use the Freeze or Bounce command to pre-process a track (i.e. apply effects offline, instead of during realtime playback), which does the same thing as solo-ing a track, using the Export Mixdown command to save it as a wav file and then re-importing the file into a new track and deleting the old track. The new track will now have the effect 'printed' on it so that you can remove the real-time effect

My device has multiple mics, can I record in stereo?

Depending on the device you may be able to record in stereo from the device's built-in mics:
  • Open the Settings box
  • Set Audio inputs to 2
  • Select Camcorder for the Mic Level Preset setting

This appears to work with recent Samsung devices. If it doesn't work try different values for the Mic Level Preset setting. Manufactures sometimes assign different meanings to the Mic Level Preset values.
Also the 2nd mic is typically designed for echo cancellation or beam-forming (i.e. to improve the audio quality for phone calls) so when both mics are used to record different channels, the result may not be optimal. For example the two mics may have different frequency responses and/or may be physically placed in a way that makes capturing the stereo recording field difficult (i.e. instead of being one at the top and one at the bottom of a phone they may both be at the bottom).
Also try using AAudio drivers:
  • open the Settings box
  • select AAudio drivers for input and output
  • make sure that the 'Use recommended audio settings' checkbox is checked
  • try switching between the available options for the Input device setting to see if one of the options allows access to two independent mics

How can I find the song files in my device storage using a third party app?

Android with version 11 and later has started blocking access to the app specific data folders from within the device. Instead of accessing the n-Track files from other apps, we recommend using the Share command from inside n-Track and then selecting the app to share the file with. If you want to export the song wav mixdown, you can use the Save Song command, then select the Share tab (as opposed to the Share button in the main lower toolbar) and select the format of the file to export.
If you need to access the n-Track song files, most file manager apps such as the built-in Files app no longer have access to the n-Track data files. To access the n-Track audio and song files externally from the app you can:
  • Open the device's Android Settings -> Storage -> Files -> Android -> Data -> com.ntrack... -> files
    Note that the Files view in the Settings is not the same thing as the Files app.
  • connect the device to a PC and browse to:
    PC -> [Device Name] -> Phone -> Android -> data -> com.ntrack.studio...

You can also use the Android Settings -> Apps -> n-Track -> Storage page to inspect the n-Track folder total size and there you have the option to delete the whole app data folder. Note that if you clear the app storage you'll permanently loose access to the song files, audio recordings etc.

Why do I get permission erros when trying to save files outside of the app folder?

The latest versions of Android ban directly saving files most file types to folders outside an app's private folder (see answer above), which is the one that you can go to in the file browser tapping on the folder icon to open the folder picker, then tap the home icon in the upper right.
For some media files (wav, mp3, m4a) you should be able to save in the device's public music storage area. You can select the public Music storage folder in the n-Track folder picker by tapping on the home button, then tapping on the up arrow a few times until you get into the folder with the Download, Pictures, Music folders. Tap on Music, and you should be able to save a song export there. Note that Android will not allow you to save sng or sgw files there because the system doesn't recognize them as standard media files.
To transfer n-Track projects to other devices we recommend using the share button in the lower right toolbar, then selecting "Share as multitrack project" and then sharing using a file sharing service such as Google Drive or Dropbox (the file will be typically too big to be sent via an email attachment).

I've just purchased n-Track Studio Pro and cannot find the songs I've recorded with the non-Pro n-Track Studio app

n-Track Studio Pro is a separate app which can be purchased as a one-off payment, as opposed to the subscription based n-Track Studio app. Since they are separate apps they don't have access to each other's files. To transfer a song between the apps:
  • open n-Track Studio
  • open the song
  • tap the Share button
  • select Share as multitrack song
  • select n-Track Studio Pro as the app to share the song with

Can I use the device's built-in mic when I connect my headphones?

n-Track normally uses the headphones mic when a set of headphones with builtin mic is connected. If you connect a regular playback-only set of headphones (e.g. with a 3 poles TRS jack as opposed to 4 poles TRRS connector, or generally without a mic) n-Track will record from the device's builtin mic. When using an headset with a mic you may still be able to get n-Track to use the device's builtin mic:
  • open the Settings box
  • select AAudio drivers for input and output
  • make sure that the 'Use recommended audio settings' checkbox is checked
  • try switching betwen the available options for the Input device setting to see if one of the options allows access the device built-in mic

I can't play more than 2 keys on the screen keyboard, chords with 3 keys won't play

On some Android devices certain system wide gestures may prevent 3 or more touches to work on the keyboard. Check in the devices settings if there are multitouch gestures that you can disable and test if this fixes the issue on your device.

For example on certain Redmi/Xiaomi, Oppo and OnePlus devices the following works (with minor variations on specific devices):
  • Android Settings -> Additional settings -> Gesture shortcuts -> Take a screenshot
  • disable Slide 3 fingers down
  • Android Settings -> Additional settings -> Gesture shortcuts -> Partial screenshot
  • disable Press and hold with 3 fingers

How can I import my audio files (loops, one shots etc.) into n-Track so that I can use them in my songs?

You can import your sounds into n-Track using the Import audio file command, which lets you import from the Music folder on your device.
To get to the shared storage space (where you might save files from other apps or copy files connecting the device to a PC), in the Import audio files box tap on the Home button in the top right, then tap on the up arrow in the top left a few times until you get to the folder that shows Music, Downloads etc.

To make your sound library visible in the n-Track loop browser:
  • Connect the device to a PC
  • On the PC browse to a location similar to the following (the exact path might be different depending on the device):
    [Your device name]\Internal shared storage\Android\data\com.ntrack.studio.demo\files
    [Your device name]\Internal shared storage\Android\data\com.ntrack.studio.eight.pro\files
  • Your files will also be visible inside the n-Track loop browser in the My Folders section

How can I exit the n-Track app if I don't see the Android home button?

Exiting from fullscreen apps such as n-Track usually requires one of the following actions (the details may change slightly based on the Android version and device):
  • swipe twice from the bottom of the screen upwards
  • swipe once from the right edge of the screen towards the left and then press the back/home Android button
  • swipe once from the edge of the screen where the charging port is located towards the other side and then press the back/home Android button
  • swipe once from the bottom of the screen and then press the back/home Android button

Does the n-Track Studio Pro one-time payment app include all the sound packs?

The n-Track Studio Pro app contains the standard set of instruments also available in the Free edition. The Pro one-time purchase is essentially equivalent to the Extended subscription. To get the Suite sound packs you can get the Suite sounds bundle in-app purchase inside the Pro app which costs an additional €29, bringing the one-time payment total to approximately €58 (the exact sum may vary based on your country taxes), compared to the €5.99/month subscription price of the Suite edition.

Feedback & support

Please let us know if you have comments or bug-reports about n-Track Studio. We are continually working on improving n-Track and your feedback is greatly appreciated.

© 2024 n-Track S.r.l. | VAT ID IT15290211000
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